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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 12-07-2010, 06:14 PM
moilami moilami is offline
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Originally Posted by TeeJay82 View Post
+1

How about Steel Panthers - World at War I know it is not an *action* simulator, but that doesn't make it bad
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  #22  
Old 12-07-2010, 06:43 PM
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Richie Richie is offline
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Originally Posted by philip.ed View Post
For me, I love BoB2. Hands-down for me, that is awesome. Others may hate the fact that there is a chance the luftwaffe can win, but this can only really be achieved if one plays as the luftwaffe. You have the chance to play as the commander, but you can just play as a single pilot and if playing as a RAF pilot (from my experience) there is no chance the luftwaffe will win because I have always found that events unfurl historically.
Seriously, it is the most immersive campaign I've ever played, and getting vectored to raids will really send chills down your spine, it feels so realistic
Maybe when SOW progresses to 1943-45 I'll be able to do the same in a 109 with just as many chills.
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  #23  
Old 12-07-2010, 06:59 PM
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Haven't had the chance to really try Battle of Britain: Wings of Victory, but I keep hearing good things about it.

B-17 II The Mighty Eighth II was fun in the beginning, but got boring very quickly. And lack of proper plane numbers (I frequently RTB'd alone, or with just one plane) was an immersion killer for me. Not to mention that out of 18 planes you could had in formation, only 6 were 'alive'. And that in the only career I managed to force myself to finish I ended with over 30 kills...

IL2 was never good offline for me. AI was predictable and flew too perfect. Bomber formations were more or less fun to attack if one used the proper tactics, trigger happy gunners who shot at other bombers flying nearby killed it for me. Other things were good, more or less. But I could never 'get into the mood' as I did with some other games. On line was where it used to shine like no other...

This leaves me no choice but to put EAW at the first place. EAW might have had repeating missions, but the overall end result accompanied with a nice atmosphere was more or less believable. Not to mention the 100+ plane battles which were epic, to say the least.

Red Baron was very good. From what I remember of it.
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  #24  
Old 12-07-2010, 07:01 PM
moilami moilami is offline
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Originally Posted by Richie View Post
Maybe when SOW progresses to 1943-45 I'll be able to do the same in a 109 with just as many chills.
I don't know what you are speaking about but I flew 109 in Murmansk yesterday and it has maybe never felt so good before!
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  #25  
Old 12-07-2010, 07:10 PM
moilami moilami is offline
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Red Baron was very good. From what I remember of it.
It was awesome. But after I saw Their Finest Hour from Youtube I am not sure do I want to see Red Baron anywhere else than in my memories
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  #26  
Old 12-07-2010, 08:27 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by zipper View Post
Red Baron 3D - easily.


Rise of Flight may be getting a campaign mode modeled on RB3D due to overwhelming requests.
No may about it mate, here are some pics they look very interesting.

http://riseofflight.com/Forum/viewto...p?f=45&t=12964

planned for update 1.017 along with the gotha
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  #27  
Old 12-07-2010, 08:34 PM
Billfish Billfish is offline
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RedBaron3d.....Every action you took seemed to affect the rest of the campaign, kill an ace early, he was gone the rest of the war. Plus it was hard to beat watching the ground battles in No Mans Land when each side would come out and brawl.

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  #28  
Old 12-07-2010, 09:13 PM
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Red Baron II/3d was so immersive. The scrambles that sometimes happened if you flew over an enemy airbase, along with the ambulance that came out to get your pilot if you where injured near an airbase. Plus of course the huge number of flights and individual pilots and squadron management. IMHO Il2 has always had so much unrealized potential in the immersion department, I think if we can get Lowengrins DCG incorporated into Il2 we would be one step closer.
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  #29  
Old 12-07-2010, 10:24 PM
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Feathered_IV Feathered_IV is offline
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Rise of Flight is releasing an all-new campaign generator next month. The promo information looked extremely promising. It will be a pleasure to say goodbye to the makeshift one the game shipped with. The new DCG takes a lot of inspiration from the old RB3D apparently.

Edit: a link to some campaign info released earlier in the year http://www.simhq.com/_air13/air_455a.html






Last edited by Feathered_IV; 12-08-2010 at 09:49 AM.
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  #30  
Old 12-08-2010, 11:32 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by The Kraken View Post
That is certainly something we all hope to see in SoW. Although personally I didn't find the EAW campaigns too immersive either, mostly because the missions were extremely repetetive (more so than Il2's DCG) and the stupid "mission failure" assessment when you only managed to shoot down 18 of 24 bombers
I loved that one. I agree about the mission failure assesment.

As for the repetitive nature of the missions however, i think it's pretty accurate. There were certain planes for certain jobs and some gruppe/squads were also specializing in a certain field, so i guess it was that way for real pilots too. Plus, going against bombers mission after mission really gave you the immersive feeling of being just you and your wingmen against a continuous enemy onslaught, much like the real pilots would have felt after a while but without the combat fatigue and risk to life for us

As someone else noted, it was also nice to see that loadouts and even drop tanks were subject to stock limitations.

I also have very fond memories of Secret weapons of the luftwaffe and Red Baron (my first two prop sims on my first ever PC), as well as Red Baron II/3D. Part of what happened in RB/RB2 is not very pertinent to a WW2 scenario (the whole knights in the sky affair with duel invitations, personal paint schemes and so on, it might have existed briefly but was largely gone by late 1940), but it's true that the small details like ambulances, the newspaper headlines or the church bells ringing as makeshift air-raid sirens when battles were raging over a village (RB2 also had doppler shift for sound, even back then) were awesome. Not to mention the animated mission debrief in RB2.

I think that combining features from RB/RB2 and EAW and giving them a bit of a facelift would produce an amazing result.Especially the massed bomber formations of EAW, i once had an intercept mission where i also called up reinforcements to deal with the heavy escort and ended up with close to 200 planes on screen at the same time.
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