![]() |
|
King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]() Quote:
I can understand why some players refuse to kite - it feels like cheating. But there's a thin line between that and reloading xx times to get a level 5 creature of your choice. Last edited by Metathron; 12-07-2010 at 08:38 PM. |
#2
|
|||
|
|||
![]() Quote:
If not, why do they offer boats for sale so you can bail yourself out of a bad situation? |
#3
|
||||
|
||||
![]() Quote:
![]() Last edited by Metathron; 12-08-2010 at 07:23 PM. |
#4
|
||||
|
||||
![]()
I would say there is a huge difference between luring away 'immovable' guards, and simply dodging past people. The latter is a pretty normal part of the game, no matter how you cut it. Some just do it to a greater extent than others. I'd say it is a good skill to have under your belt.
|
#5
|
|||
|
|||
![]()
Is kiting simply going around monsters that are blocking your way (leading them up the garden path, so to speak) or is it specifically just getting map guardians to move so you can take the map?
|
#6
|
|||
|
|||
![]() Quote:
I must admit i am pretty proud because one of the enemies had around 3x my leadership (the map guardian). This is the first time i used droids and they're are amazing, it's like an inbuilt resurrection thing going on, combined with engineers. I found an excellent combination, using Shamans and Engineers, Engineer's bomb attack is terrific, and the use of totems makes it better - suppose you have a group of enemies near each other but not touching, plank a totem between them and get your engineer to target it which connects the group allowing you to blind more of them. |
#7
|
|||
|
|||
![]() Quote:
Non map kiting is a pretty normal part of the game, just like Zechnophobe said above. Most people that doesn't do map kiting usually aim for the fastest run, days affect final score. If you ask whether map kiting is illegal or not, it is relative (up to individual perception). I personally aim for the fastest run, so i don't do map kiting. |
#8
|
|||
|
|||
![]()
Well I just finished my no-loss mage impossible game; sadly i'm still only finding 92 quests so somewhere there is one quest I've not seen. I'd post it but the game time was not impressive. The only real pia fight was for the stone in Reha. The only kitting was grabbing the amulet early for the first stone and leadership boost early.
pops were rather awful this game so I mostly used royal thorns which turned out to work well. The mage tower was a bit of a pia because the only level 4+ troup that was available was black unicorn (not sure if the troops there are random). My strategy was to use fear on priest/inquistor so I only had two stacks (paladin and unicorns) for fighting but it turned out ok. |
#9
|
||||
|
||||
![]()
There is another route, that involves just making correct and good use of troops and strategy. I recently just walked a friend through a no loss impossible victory over the Verona Map guardian on Scarlet Wind, for example.
A few Points: 1) No Loss really is the hardest for the first 4 islands in general, and then boss fights and/or hero fights. You should be able to handle most monsters after about level 20 or so without losses, and without lots of reloading. 2) You will need to generate SOME insurmountable game advantage. These can take the form of an over-leveled army, early level 5 units, a very strong unit combination, or a lucky item combination. 3) To keep units alive in the 'tough' fight you either need an invulnerability plan (Stone Skin + Divine armor + target, or something) or a resurrection strategy (Droids, inquisitors + Phantom + Mana Accel) None of this REQUIRES that you map kite, or that you replay battles until you can Call Colossus. Those are simply very 'easy' ways to get there. Some good strategy will also work. For example, look at the big bad armies in the game. I recently defeated the Lethal stack on Scarlet Wind to get the Verona map, with no losses. The enemy forces consisted of: 1 stack of Assassins, two stacks of pirates, one stack of Sea Dogs, 1 stack of Fire Spiders. My Army was Beholders, 1 Green Dragon (from rusty), Cyclops, Paladins, and Royal Snakes. Playing a Mage, and substantially outnumbered. So what did I do? First, I chugged a rage potion before combat. This added to the little bit I had left over from a previous fight. Second, I made liberal use of a tier 2 mystic Egg (level 1 to 4 units). Mystic Egg creates stacks of decent size and utility, and when they die, they generate substantial rage, allowing you to keep rage going. Third, I used Trap to trick the enemy Assassin's into getting stuck on my side of the battlefield. Combined with Slow on the next turn, and a little careful unit placement, and I kept the enemy off of me for the first two turns, only taking one hit from the assassin's against the cyclops. Fourth, Liberal use of 'slow' at level 1 or 2, depending. Overall though, what was the strategy used? Control. Determine which stacks you need to 'hold' or weaken, and do so. Use summons to keep hits of your stacks, simplify the board (slow, eggs, etc) to make placement of units easier. Then never give the enemy a chance to fight. Know what is good against what else. Cast target at level 1 on your cyclopse to get enemy bowmen to shoot it. Since they must attack it, they will ignore their special abilities, and the high physical resistance of the Cyclops will keep it alive for the turn you get. Then near end of turn, drop an egg (two if you are a mage with dragon call) near them to keep them busy the following turn, and unable to shoot. Anyhow, hope this helps, and good luck. |
#10
|
|||
|
|||
![]()
Zechnophobe pretty much cover all of it.
Yeah generally KB is knowing what you have (units, spells, pet dragon, items at your disposal) and what enemy have, then figure a way to defeat them. As for kiting, i do kiting but not map kiting. My reason for no map kiting is not because i feel cheating, to me it's because map kiting=more days to finish the game. I care about the final score ![]() Anyway, not all enemy must be killed in an island after you unlock that island, in fact most invincible enemies are to be left untill you go to that island again in your next loop(s), yeah the key to no map kiting is knowing the right island loops, right island loop is all that matters for no map kiting fast game run/walkthrough. There are no downside for no map kiting especially if that is a blind game run (no KBScaner used) unless you do no loss no map kiting, in this, your unit choices are very very limited. |
![]() |
|
|