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#1721
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And what are you doing, Flying? Tell us plz! ![]() |
#1722
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As soon a line of code (or data) is added, changed, … people doing that is a “self-proclaimed expert” and IMHO, modders but also DT enter in this case. I don’t think is a good idea to separate people in two categories, modders on one side, DT on other side. All these people try to improve IL2 and, at this point, maintain FB still alive. So, for me, real argumentation, can be only done around data and, probably, some compromises to implement them in order to match the game engine. |
#1723
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__________________
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#1724
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NONE OF THE DATA IS FALSE!!!
The data presented is in game right now. I personally don´t expect you guys to jump up correct things right away. But explaining you won´t do anything since the info comes from a modder is ... All the Data given is factual data and not fictional data as you would like to see it. If you need a secretary who is making a list of the named bugs, just say so. I wouldn´t like to do it, but before everything is forgotten and swept away, I will do it. |
#1725
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What did you want to say?
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#1726
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#1727
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And for bombs you said that it is the way they are, so you confirmed the data are correct. But now you come here and accuse me of being a "liar". Please, oh wise one, enlighten us what these parameters mean? Please do, since we are so ignorant. Quote:
could you explain please? Since you are the wisdom-holder. Moreover people DO confirm these largely false data. They can "FEEL" them but they have not the data to support their feeling. Now they have. Could you also explain to us ignorants, the meaning of the Bomb values i posted? Please? Quote:
Can we also see your sources that start the mentone bomb and rocket pylons to have Zero weight? Moreover can you show us your "sources" that justify the Double-Penetration value of some Weapons? Lets say the ShKAS over the .303 Brownings. can we see that please? Also, can we see your sources that proove the data from the 2001 release about Bombs as FALSE while the current game data be regarded as corrrect? Quote:
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With such an attitude, i am not surprised ![]() |
#1728
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Documentation ive found about the bf109K4, shows the iL2 bf109k4 has a lower speed compared to the real bf109k4 data.
The blue line shows 100% power, ingame. The black line shows 110% power with mw50, ingame. Ive tested the ingame data provided by IL2 compare, and i managed to hit a "brick wall" at 3km with a topspeed of ~640km/h TAS. (at 110% power + mw50) This is also shown with the IL2 compare data. The green line shows 100% power, real data. The red line show 110% power with mw50, real data. Aircraft takeoff weight is ~3400kg (including 400kg fuel) for both the IL2 bf109k4 and the real bf109k4. In the second thumbnail ive included the real levelspeed data (green and red), with the ingame levelspeed (black and blue). All speeds shown in the levelspeed graphs are TAS. Last edited by ImpalerNL; 12-07-2010 at 02:19 PM. |
#1729
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Wrong cockpits? Did I miss something? For 4.09 TD proposed to MG that 15kg might be more better value for a generic pylon weight and it would solve the overweight problem of planes with lots of small pylons (8 rockets for example). Not that this was very relevant fix, since we planned already back then to set all individual pylon weights. Quote:
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"While historically 4 shots were needed to down a B-17. In game you need around 10." So the problem is with the MK 108 and not with the B-17 DM? If we would just blindly change the MK 108, it could have very dramatic effect when shooting small fighters. BTW Emil. Are you 100% sure that the power variable in MK 108 round is the full weight of explosive content. When you view the decompiled code, you only see the final value of 42 grams. In the original source code the final value comes from formula or several values, just like the caliber (which has nothing to do with actual caliber). So far this thread has provided ZERO real credible reference about any bomb blast radius. No real credible hard data, no change. TD gets huge amount of e-mails from people asking to change this and that. Most of them are asking us to change something that would have really big effects in game without ANY real references. Just like this thread lately. Mods have a luxury of begin uninstallable (plus there are also many mods that restore the original FM or original weapon parameters). Any change in the patch is something that is permanent for the players who don't use mods. So we don't change something very lightly just because some guy comes here to say that he has decompiled the source code and knows that wrong variable X is causing problem Y. |
#1730
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Bug-List:
- many (often in game used weapons) don´t use historical values - MK108 has less destructiveness than in RL(4 hit to down a B-17) in the weapons classes and in empirical testing (check Flying Guns of WW2, Anthony G. Williams / http://www.quarry.nildram.co.uk / http://en.wikipedia.org/wiki/MK_108_cannon) - MG151/20mm s.o., (5hits to down a fighter 25 hits to down a B-17 (check Flying Guns of WW2, Anthony G. Williams / http://www.quarry.nildram.co.uk / http://en.wikipedia.org/wiki/MG_151_cannon) - .50 cal Browning s.o. - FAB bombs destruction radii are a lot higher in late game patches than i the first game releases without referencing how and why (an interesting point here is that the first game-release had the MG151/20mm weapon-classes closer to RL than they are now) - some Russian rear-gunners have 0 dispersion on mobile mounted gun - La series uses later engines than available at the period - I-185 71A the spawn temperature is beginning at 110°C and when heating up and when running up the engine the temperature runs down to 20°C and stays there. NO OVERHEAT! - Bf-110 G2 the ATA pressure is with 73% throttle indicating your are in the war-emergency-power. - some of the Instruments put into German planes were not available at the time the plane was produced - Bf-109 uses a ridiculous climb-rate that is one third bigger than in RL - FW have too low acceleration at low speeds |
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