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IL-2 Sturmovik The famous combat flight simulator.

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  #201  
Old 12-06-2010, 07:57 AM
janpitor janpitor is offline
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It´s such a shame there will be no Duxford, because that means no Czechoslovak squadrons.
Oleg, will there be an option to pick campaign for squadron that was historically outside of the in-game map?
Or, is there some future plan for map extention to the north?

Thanks
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  #202  
Old 12-06-2010, 08:15 AM
JAMF JAMF is offline
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With there being an army "none" and figuring it would be neutral, would objects in a blue or red army be allowed to be from army "none"?

-Ambulance
-Hospital
-Other objects that should not be attacked
-St. Pauls (or is it another indestructible object?)


Would 'objects' be able to switch to neutral, when they should not be attacked?

-pilots and crew hanging in their parachutes, so they don't become a target for Triple-A or FLAK guns
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  #203  
Old 12-06-2010, 09:04 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by janpitor View Post
It´s such a shame there will be no Duxford, because that means no Czechoslovak squadrons.
Oleg, will there be an option to pick campaign for squadron that was historically outside of the in-game map?
Or, is there some future plan for map extention to the north?

Thanks
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.
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  #204  
Old 12-06-2010, 09:35 AM
Wutz Wutz is offline
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I hope the bomber fans get a go at various convoys and ships in the English Channel, as up to now not much has been mentioned about ships, except some nice screen shots I believe of a freighter. As the ship attacks where the kick off for the Battle of Britain.
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  #205  
Old 12-06-2010, 10:48 AM
ECV56_Guevara ECV56_Guevara is offline
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The similar GUI is great. We will have to discover a new world, knowing the basis. When something new is created, it generates a lot of movement around. FMB tutorials, bombsight tutorials, skins, Campaings, perfomance charts and a long etc...All of that are hours of learning and fun. Wonderfull times are coming.
PD: Oleg: What the feature "battle area" means??
Can we have next week more about fmb and a bombsight view screen?
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  #206  
Old 12-06-2010, 11:07 AM
Insuber Insuber is offline
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Quote:
Originally Posted by Foo'bar View Post
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.

8-! ... One year of one person, ore one year of the full team? It's maybe also a function of the allocated resources. I cannot imagine however that you need that much, when all the landscape objects are done. But maybe I'm wrong.
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  #207  
Old 12-06-2010, 11:49 AM
zodiac zodiac is offline
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Quote:
Originally Posted by Foo'bar View Post
Somewhen Oleg stated that each 10 kilometres extension to the north would mean about 1 year additional development work.
I understand that it would cost a lot of work if a city like Paris would appear on the map to (only then it would have to expand to the east). That would have been a lot more work for something that has nothing to do with this battle of Britain simulator.
Like I said in my previous post, the thing that surprises me the most is that there are no airfields on this map where the Italians where based. (Can someone confirm this?) Maybe that is the thing that would cost a lot of extra work and research: building all the Italian equipment.
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  #208  
Old 12-06-2010, 12:08 PM
nearmiss nearmiss is offline
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janpitor

Maps and map landscape items

It will be possible to add these items later. Oleg, has mentioned there will be ability for users to build maps.

Also, on large maps Oleg will add landscape items over time...or provide a way through FMB for users to add them.

The limitations of size for the original release maps may never have area enlarged, but if you have the ability to add airbases it should be possible to create an airbase on the map. I know such airbases may not be in exact locations, yet distances we fly aren't really handled as real world anyway.

By that I mean... most users 8X to combat areas after takeoffs, return to base is handled similarly after combat. In other words, for the most part users are never inclinded to spend an hour gettting to combat areas or an additional hour getting to home base.

So... where airbases are actually located on maps is not always that important. Naturally, if would be nice if you could name airbases as you will so they would show up on the maps as what you want to represent them to be. In your case "Duxford".

Last edited by nearmiss; 12-06-2010 at 12:20 PM.
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  #209  
Old 12-06-2010, 12:10 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Wutz View Post
I hope the bomber fans get a go at various convoys and ships in the English Channel, as up to now not much has been mentioned about ships, except some nice screen shots I believe of a freighter. As the ship attacks where the kick off for the Battle of Britain.
You need not worry about this, because attacking convoys was a major strategy in the BOB. Be assured this will be very well addressed.
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  #210  
Old 12-06-2010, 12:49 PM
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klem klem is offline
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Default Oleg, this is important

Quote:
Originally Posted by janpitor View Post
It´s such a shame there will be no Duxford, because that means no Czechoslovak squadrons.
Oleg, will there be an option to pick campaign for squadron that was historically outside of the in-game map?
Or, is there some future plan for map extention to the north?

Thanks
I had missed that ! I simply didn't expect it to be missing.

Quote:
Originally Posted by nearmiss View Post
janpitor

Maps and map landscape items...................

for the most part users are never inclinded to spend an hour gettting to combat areas or an additional hour getting to home base.
That depends on whether or not you intend to create realistic scenarios and what is the point in a flagship product like Battle of Britain if you can't? I have flown in scenarios for two hours, never intercepted the enemy, and enjoyed it due to the immersion and the tension. I was even an 11 Group Radar Controller in Aces High over several two hour frames, never "stepped into an aircraft" and enjoyed it more than any other scenario I have ever been in. We aren't all quick-run shoot'em'up players.

OLEG,
12 Group, especially RAF Duxford, was such an important part of the BoB story. The Big Wing theories of Douglas Bader/AVM Trafford Leigh-Mallory were such a controversial issue that we are going to want to try to prove them one way or the other.

I expect you know that 12 Group Squadrons, and the Big Wing, were used by 11 Group to defend their airfields and these are vital to any LW mission designed to destroy those airfields while Group 11 squadrons are out trying to intercept the raids. The delay in forming up and flying from Duxford is a critical timing issue in the Battle. Also, 12 Group's original Big Wing theory, never really put into practice, was to destroy raids en-masse over SE England and it would be interesting to see what effect that, and it's timing issues, may have had on the Battle.

The Map really needs to be extended North as far as Cambridge. I know that is a lot of work but if it would impact release I think a simplified generic Terrain with detail in the Duxford area would be acceptable until a patch could be issued.

I can't stress enough the importance of Duxford in the BoB story.
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Last edited by klem; 12-06-2010 at 12:59 PM. Reason: nearmiss comments added
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