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IL-2 Sturmovik The famous combat flight simulator.

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  #1661  
Old 12-04-2010, 04:45 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
The only problem is that Oleg stated that he never balanced the game but used raw RL data only.
Please don't be so naive.

Did Oleg personally input the data himself.

I am well aware that the intention was always to have a running updated IL2 series as credible data was made available the aircraft were "adjusted".

The problem is are the Russian TsAGI reports 100% accurate in IL2

Also the captured Fw190 A8 test is a perfect example of incorrect data.

Aircraft weights and bombs, rocket pylons, weapons all have anomalies bias.

Ok last post for me before in this thread......... I get too wound up

Just hope DT address some of these bugs/exploits whatever

Edit: spelling

Last edited by KG26_Alpha; 12-05-2010 at 12:03 AM.
  #1662  
Old 12-04-2010, 04:52 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Please don't be so naive.

Did Oleg personally input the data himself ?
I can only tell you what he said in an interview.

How he is organizing the workflow in his team, I can´t tell you but that shouldn´t a topic here.
  #1663  
Old 12-04-2010, 05:48 PM
KWM_Rammbock KWM_Rammbock is offline
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Quote:
Originally Posted by KG26_Alpha View Post
Its called game balancing.
ok, well that explains quite a lot of things. it is a shame, in terms of credibility.

looking into the game data, i saw that the russian armement pylones where listed weighing 0kg whereas the german's weigh tonnes...

Nevertheless, i want to thank the daidalos team, for their immense work! looking forward to test their radio navigation mod!

Last edited by KWM_Rammbock; 12-04-2010 at 05:50 PM.
  #1664  
Old 12-05-2010, 01:18 AM
WTE_Galway WTE_Galway is offline
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OK lets distinguish between two things ...

a) game balancing where modifications are made to red and blue side so they have roughly equal chances of success

b) game balancing where inherent biases in the game engine are countered by adjusting data. For example if the game-engine/damage-model used means heavy machine guns are too effective when compared to real life, then adjust the figures for those guns so overall they behave more realistically.


I had the impression that in IL2 a) does NOT occur but b) does. This means unless you know the reasons for the adjustments viewing the raw data in the cracked code can give a false impression of game bias.

It also means that in terms of user created aircraft just plugging in the correct raw data does NOT guarantee an aircraft that performs correctly compared to the historical original.

Last edited by WTE_Galway; 12-05-2010 at 01:20 AM.
  #1665  
Old 12-05-2010, 04:56 AM
Chivas Chivas is offline
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I don't believe Oleg balanced the sim, but used what he thought was the best data he had.

The data is the big problem. We can't compare the WW2 aircraft now, but have to rely on data written by people who may have had a bias one way or another, or more likely even they could not do a comprehensive assessment.

What we have is very playable except for everyones favorite aircraft which is of course "porked". lol
  #1666  
Old 12-05-2010, 05:01 AM
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Tempest123 Tempest123 is offline
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I have a small request that I've been thinking about. The grass runways (not the fields) in the winter and summer are nearly invisible, and I find it's impossible to make a good approach to them because you need to be nearly overhead to make out where they are, can the textures for these be darkened? Due to the "bumpy ground" effect there is often only a short strip of some 40 to 50 feet wide to make a safe landing in. I know that lights/fires could be placed etc. but I find this affects the Dgen campaign missions as well.
  #1667  
Old 12-05-2010, 09:16 AM
zaelu zaelu is offline
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The bias of IL2 is like this:

Say you want to "represent" 2 sniper teams from a historic battle. You can model the accuracy of gunners, the quality of weapons they used in a degree... but you can't mimic the fact that one of the team was starving all that time. That's why it lost... but in your simulation... it will win.
  #1668  
Old 12-05-2010, 01:36 PM
JAMF JAMF is offline
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Quote:
Originally Posted by zaelu View Post
The bias of IL2 is like this:

Say you want to "represent" 2 sniper teams from a historic battle. You can model the accuracy of gunners, the quality of weapons they used in a degree... but you can't mimic the fact that one of the team was starving all that time. That's why it lost... but in your simulation... it will win.
The mission builder would set the AI level of the starving team lower.

Quote:
Originally Posted by Chivas
We can't compare the WW2 aircraft now, but have to rely on data written by people who may have had a bias one way or another, or more likely even they could not do a comprehensive assessment.
Partially true. It's possible to have an aircraft simulated these days. I'm not saying it would be to the NASA number crunching level, but you would get very close to real numbers of drag, Mach-number on compression and other numbers that are needed for an aircraft's flight envelope. If only to confirm the numbers someone is using are close enough.
  #1669  
Old 12-05-2010, 01:45 PM
ImpalerNL ImpalerNL is offline
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A new large west european map would a nice addition.
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File Type: jpg new il2 map.JPG (266.9 KB, 31 views)
  #1670  
Old 12-05-2010, 02:15 PM
skyfox skyfox is offline
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Quote:
Originally Posted by Chivas View Post
What we have is very playable except for everyones favorite aircraft which is of course "porked". lol
How true. lol
The one constant bug in every combat sim out there. in
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