Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old 12-02-2010, 05:07 AM
Knave Knave is offline
Registered Member
 
Join Date: Nov 2010
Posts: 3
Default Thanks all

When I have some free time I'll take a look at it. There are Lots of things I'd like to poke at and play around with. But in truth, I know the only way to try is in baby steps. Being overly ambitious tends to leads to frustration, angst and abandoned projects. Baby steps.

Updating my copy via impulse, thanks for the tip.

Side note: In another thread someone was complaining about the way shields worked. Why not use a shield charger, like some older 4x games did?
Ex: Cost 5000 credits, max shields 50, regeneration 10/s, name: Shield Overcharger, description: "While only able to stop the weakest assult on its own, this homebrew charger is quickly gaining popularity with the poorer mercenaries, pirates and the technically apt." <--or something similar.

A low max shields added with higher regen boost makes more sense to me. Pop in a few varrients for the diffrent tech levels and tada! Shields actually make a diffrence in prolonged fights. Especially for a systems character who might get almost double regen. A mothership version with systems firmware might not be bad either...



BTW, sorry for any typos. Yes, english is my first language. No, spelling is not. (Darn LD.)
-Knave
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.