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Men of War: Assault Squad Sequel to the critically acclaimed real-time tactics game Men of War

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  #1  
Old 11-28-2010, 09:52 PM
Crni vuk Crni vuk is offline
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Default same stupid issue like in Mow ... PLEASE FIX : /

Tigers, Kingtigers, Jagdtigers, Pershings etc. all taking again ... side shots without effect.

Why is that : /

PLEASE THIS WAS ALREADY BAD IN MOW !!! PLEASE CHANGE THAT FOR ASSAULT SQUAD !

If it happens that you dont know what I mean, situations where you happen to flank a Kingtiger for example, loading ap or aprc shells even (now possible with assault squad), get a PERFECT! shoot to the side of the Tiger II ... to see nothing happen at all. It roates its turret while you reload, shoots and youre dead (or your tank gets killed by infantry or what ever ...). THis is EXTREMLY frustrating AND unrealistic. Same with the Pershing when engaged by a Panzer IV for example. To many times you strange enough take out the tracks (sometimes on the OTHER side of the vehicle ...) but not the tank itself.

Please, again try to change that. Its already hard enough to get in the flank of tanks give us a chance to take out the heavy tanks in a realistic fashion ! I am not asking for easy kills, just to remove something which I think is rather just arcade then realistic. To many times you see the "hull pearced" apearing but the vehicle still intact ! That is not very supportive to the gameplay when the enemy has some heavy vehicles you have no chance to take out from the front. Particularly as both the 76mm and 90mm gun by the US or the 75mm high velocity guns by the Axis should have NO trouble to penetrate the sides of most if not all vehicles. I know you are suposed to eventualy overcome vehicles like a Tiger II or Jagdtiger with "tactics", but how to deploy those tactics when the game seems to react in such strange behaviour. Trying to distract a Tiger II with a Sherman jumbo for example while advancing in his flank with a M36 ... I shoot him 2 times ! With no effect. Later I tried it with the M10, beeing quite close. Same again ... nothing. Even with the APCR.

*just on a side note ... how comes that when I choose the APCR the tank load the HE shell first ... not very good, you loose a few seconds that way which can decide about life or death.

Last edited by Crni vuk; 11-28-2010 at 09:54 PM.
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  #2  
Old 11-28-2010, 10:04 PM
Korsakov829 Korsakov829 is offline
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More realistic gameplay for sure. You can take a Tiger out in the rear with a few point blank shots from a 37mm.
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  #3  
Old 11-29-2010, 12:46 AM
Crni vuk Crni vuk is offline
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Quote:
Originally Posted by Korsakov829 View Post
More realistic gameplay for sure. You can take a Tiger out in the rear with a few point blank shots from a 37mm.
Now thats strange. The Tiger 1 beeing a vehicle which got almost as much protection in the rear like with the front (at least 80mm) so it should not be taken out by the 37mm ! Not even in the best conditions. Probably the 75mm from the Sherman would even strugle with that. The 37mm should realisticaly not even have a great chance to take out the chains of a hveavy tank. But how to take out the tracks of a tank is a story for it self as certain vehicles have been known to posses very good tracks which are hard to take out. The Tiger 1 beeing one of those vehicles. Well thats at least what you can read from Tiger 1 veterans during combat. Even direct hits to the tracks by 75 or 76mm guns would many times not result in a loost track. Damage yes. But not imobilisation.
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  #4  
Old 11-29-2010, 01:16 AM
Korsakov829 Korsakov829 is offline
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And about 6 months ago a King Tiger with a 57mm from the T34/57. Place the gun barrel so that it is directly targeting the target. It took 3-6 shots to the exact same place. I couldn't get anywhere with the 20mm though.
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  #5  
Old 11-29-2010, 09:17 AM
Crni vuk Crni vuk is offline
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well the 57mm had quite good penetration for its caliber. I assume the side might be vulnerable. But I do not know it for sure. I guess one would have to get extremly close for that.

Problem is that many times in MoW I would find my self using the T34/57 taking out tigers instead of flanking them with a heavier gun by the T34/85 as if you loose the 57mm version its no loos, if you can destroy the heavy tank though its a great win which is leading to rather strange and unrealistic situations. If anything the 57mm should be more in use against medium German tanks but that it can somewhat already penetrate the Hetzer from the front is rather questionable.

I say give any guns of calibers higher then 70mm and with long barrels (making it clear anti tank guns) a better chance of cracking tanks from the side. If you get in the correct range of course. The real issue should be more accuracy, not the penetration.
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  #6  
Old 11-29-2010, 09:42 AM
Nikitns Nikitns is offline
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check out dms forums mate, the 1C forum is dead.
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  #7  
Old 12-02-2010, 12:45 AM
KnightFandragon KnightFandragon is offline
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Quote:
Originally Posted by Crni vuk View Post
*just on a side note ... how comes that when I choose the APCR the tank load the HE shell first ... not very good, you loose a few seconds that way which can decide about life or death.

Yeah, it does that because hte ammo scrolls through the list instead of going where you click...its best to just map a switch ammo key and tap that, from AP to APCR is 2 taps....its annoying none the less and prolly my least favorite thing ive seen in AS.

Otherwise AS to me just seems like MoW with better looking models. THe combat is much the same except now it seems like in a High Point Games (6000+) Germans win, in low point games (3000ish) Allies win. I say this because the Panzer IVH still is a sad excuse for a medium tank, its gun anyway, im not going to say it had great armor b/c it didnt really but its gun should punch through any Sherman, save for the Jumbo, with ease....1 hit yeah....something like that. And in Low point games the Germans cant get anything bigger then a Panzy IV H, or so I thought I saw. While the Americans are able to spam thier Shermans which way out class the Panzy IV, the Germans will prolly never get thier King TIgers unless in 3K games you just sit and wait for it....not much help to your team. Then in High Point games the Germans can now spam ther King TIger and the Allies have no hope vs like 6 King Tigers....which....yes....ive seen an entire army of King TIgers, Panthers and Jagdpanthers....the Allieds lost.....badly.....

Then to boot, is it my imagination or did I seriously see the Allieds with Pershings in a no heavy tank match? Do the Germans get thier Jagdpanther and Panther in NO Heavy tank match? I know the Pershing and Panther were classified Mediums but the Pershing was called heavy for like morale boosters and stuff.....Anywho, I still saw a Pershing in a No Heavy tank match while the Germans fielded only like 1 or 2 Jagdpanthers....

All that aside, it still looks nice and will rock just like MoW =D
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  #8  
Old 12-02-2010, 01:36 AM
Korsakov829 Korsakov829 is offline
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How can you possibly like it? Its just a mod for Men of War.
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  #9  
Old 12-18-2010, 05:47 PM
Crni vuk Crni vuk is offline
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well its not a bad game for itself. Many smaller changes here and there which are great in my eyes. The mortars are not as powerfull anymore. The infantry survives much more now as the artillery is a rather tactical tool now. It shoots only in barrages and after it is done it recharges so you are not constantly shelled by artillery just for some time. Its better that way since you have to pick your targets. Doesnt mean artillery is useless. Still a very powerfull weapon.

Tank combat is "better" in some way and "worse" in othres. I cant see how people love the "crew injured" feature where a shell penetrates but kills half of the crew inside the enemy vehicle without any damage at all to the vehicle. This is particularly frustrating when you have a situation where you get with the achiles, m10 or M18 in the flank of a heavy tank, penetrate it and see it rotate destroying your vehicle in the first shoot. Not very great. It makes flanking pretty hard sometimes which I dont like. Flanking should be easy, once you managed to penetrate the front.

The part which I like about the combat is that the ranges play now a much more important role. Though I think they have exagerated it a bit, its like all units with the long 88mm gun can shoot about 180m, while the 90mm from the US only 160 (I think). NO clue how its with the rest of the guns. I find that a bit strange. But "ok". Could be worse I guess ...

One of the other changes are the hero units which I think are a great choice. Except for the hero infantry (Brandenburger, Panzergrenadiere etc.) which I find more or less useless. Before spending points for them its better to use them for the veteran tiger for example. But well thats me.
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