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Mods King's Bounty: Crossworlds Mods

 
 
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Old 11-27-2010, 08:01 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Question Not sure what you mean, but...

The Rider:

Not exactly sure what you mean, so let me repeat it and see if I get it:

Currently, there are two options:

1. Unit can use ability, but ends turn. Example: Inquisitor's Resurrection
2. Unit can use ability, but continues turn. Example: Mage's Battle Mage

Here's where I'm not clear: do you want to delay the use of an ability to the end of the round, but use it when the unit's turn first comes up?

For example, your new unit X gets its turn and casts ability Y. Ability Y does not take affect until all other units have moved. Is this what you want? If so, Gizmo acts after all other units have moved, but before those units who have waited.

Is this the capability that you're looking for? Gizmo might not be quite what you're looking for since units that wait move after it, but that might be a fair compromise.

If this is not right, than please try explaining again.

Matt
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