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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-21-2010, 02:35 AM
WTE_Galway WTE_Galway is offline
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After 4 or 5 years online in the early years of the sim, I have never flown online even ONCE since the hacking and mods, not even on the un-modded vanilla servers as it changed the type of person that played online and the nature of the online game.

2 points to make.

- locking the code with 4.10 will not get players like me back online

- the current mod players with their hotrod spitfires, bar-less fw190's and proton torpedo equipped 0.50 cal (the sort that kills tigers) are never going to give up the mods to play a vanilla 4.10. Those players would just stick to 4.09 modded.


Overall its very much "closing the stable door after the horse has bolted" it would never work and if anything would be detrimental.
  #2  
Old 11-21-2010, 03:22 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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It's clear to me that the great "Uniter" will be Storm of War itself.

Without taking anything away from Team Daidalos, and the incredible work completed on 4.10 - I think the "community software split" will only start to be resolved at the relase of SOW.

4.10 will certainly bring folks back to the official product - but how far,and for how long, is not at all clear to me. Things like maps, 6 DOF, or generally what groups (online wars for example) find to be "precious" will drive the population shift.

When SOW is released, the most critical thing it seems to me is:

Will a Core2Duo user with a DX9 video card be able to play along with more capable systems online, or experience the majority of single player depth that those with newer systems will enjoy? I have no expectation or opinion in the least with respect to this attribute of SOW, other than I believe Core2Duo or less compatibility in MP is a very, very tall order. The CPU cycles required for complex atmospheric environments, more detailed FM and the aircraft interaction with the more complex environment - are not insignificant to the hardware, no matter what people may wish - or how brilliant the SOW team is. Add higher fidelity DM and the situation becomes only more challenging for the developer. Oleg and his team pull of miracles all the time - but this - I just don't know.

For MP, you can't have lower FM/environments on some systems and more challenging FM/environments on others. SP maybe, but not MP. The nature of the netcode for MP, is of vital significance to this feature - how much bandwidth will the new higher fidelity features use up? More bandwidth, more money especially in the U.S.A. and particularly with respect to server requirements. Oleg's team has had the best netcode by far in a combat flight sim, but again - who knows.

If owners of more modest systems could, however particpate fully - the nature of all this will be moot and it will be SOW which will quickly capture the users.

Lastly, at some critical point in the future (a complete unknown, IMHO) - one would rather see the genious of Team Daidlos - devoted to SOW rather than Il2.

Who knows the timeline? Only God and perhaps Oleg.

S!

Gunny


Last edited by TUSA/TX-Gunslinger; 11-21-2010 at 04:10 AM. Reason: improved coherence
  #3  
Old 11-21-2010, 09:07 AM
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mazex mazex is offline
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Quote:
Originally Posted by WTE_Galway View Post
After 4 or 5 years online in the early years of the sim, I have never flown online even ONCE since the hacking and mods, not even on the un-modded vanilla servers as it changed the type of person that played online and the nature of the online game.

2 points to make.

- locking the code with 4.10 will not get players like me back online

- the current mod players with their hotrod spitfires, bar-less fw190's and proton torpedo equipped 0.50 cal (the sort that kills tigers) are never going to give up the mods to play a vanilla 4.10. Those players would just stick to 4.09 modded.


Overall its very much "closing the stable door after the horse has bolted" it would never work and if anything would be detrimental.
Well, I play vanilla 95% of the time but what I would like is the ability to have both without "loaders" etc. There should be some security solution so that I can join an "official" server knowing that no one uses different code than me - but the next session could be on a server with user made content... This is the way other games work, and that is the way I think SoW:BoB will work. If version 4.11 could include this it would for sure unite the community again. Have a mod folder like BF2 for example where the original game actually is treated as a mod like the user made mods... Then make some solution to secure the original files from tinkering and we are set. Thats how to handle the fact that users WILL mod a game if its possible in any way and that is GOOD for the developer if they take care of it. Look at CS? It's a friggin mod - and the cash it generated for Valve in form of sales of the original Half-Life product are enormous (which itself can be seen as a Quake mod ).
  #4  
Old 11-21-2010, 09:33 AM
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Qpassa Qpassa is offline
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Well, Spits vs 109 MODS is the server which most people choose to play, usually its over 50 players online
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  #5  
Old 11-21-2010, 09:39 AM
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Mysticpuma Mysticpuma is offline
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Hmmmmmm, okay I see what you mean, and I agree that the MODS are and have been truly awesome.

I think my problem has been the fracturing of the online community because of the many variations of mods needing to be installed to play on specific servers.

So rather than just seeing a server on hyperlobby and joining it, you have to see which MODs need to be activated, de-activate mods that are already not needed for the server, then join. Server may timeout, so you go to join another server, but you have to change your Mods again, repeat until you get into a server which has players....and then play!

Hmmm, now, I want to join another server....go through the above again.

Look, I have an IL2 'Vanilla' install, a HSFX 4.11 Install and a UP 2.01 install on my Hard-drive. I use the mods for movie-making, but to play online is a real chore unless you use one-server only and stick with the settings.

Sadly, due to other commitments in an IL2 movie, I just haven't been able to get much time online lately, but wondered what the feeling would be to making 4.10 'unified' so that 4.10 Servers can be joined by anyone running 4.10, rather than a multiple switch on and off before even attempting to join?

Cheers, MP
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  #6  
Old 11-21-2010, 10:06 AM
swiss swiss is offline
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Quote:
Originally Posted by Mysticpuma View Post
So rather than just seeing a server on hyperlobby and joining it, you have to see which MODs need to be activated, de-activate mods that are already not needed for the server, then join. Server may timeout, so you go to join another server, but you have to change your Mods again, repeat until you get into a server which has players....and then play!

Hmmm, now, I want to join another server....go through the above again.
Again: There is a program called IL2 Server Library, which will auto-detect and auto-enable the necessary mods for each server


http://ultrapack.il2war.com/index.php/board,84.0.html
  #7  
Old 11-21-2010, 12:25 PM
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Mysticpuma Mysticpuma is offline
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Quote:
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Again: There is a program called IL2 Server Library, which will auto-detect and auto-enable the necessary mods for each server


http://ultrapack.il2war.com/index.php/board,84.0.html
Okay, missed the first post of this.....but this is very impressive. Thanks for the link......roll on 4.10
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  #8  
Old 11-21-2010, 12:38 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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what is the issue about anyway?

Il2 works independently from the Windows registry. If you want to fly stock you can fly stock if you want to fly mods you can fly mods if you want to fly both you can fly both. nobody forces you to do either.
  #9  
Old 11-21-2010, 12:02 PM
SturmKreator SturmKreator is offline
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Guys, the community does not wants, ugly textures, horrible sounds
and enviroment, the mods make this game different, that was the reason why the people broke de game code and if you think we want the old il2 return back you are wrong
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