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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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I cant see that happening... it is wishfull thinking... but not going to happen... and as long as we have a red mod pack and a blue mod pack.. ..
What would nbe nice would be if a way could be found to lock the stock FMs and still leave room in the code for other .. alterations that have nothing to do with FMs .. like splash screens, mi imaps etc.. but who knows.. some of those options might be in one of thye upcoming patches... we will have an expanded QMB & Zuti offically so who knows.. |
#2
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Ahhh... how the memories of CFS2 come flooding back
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#3
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Which ones what ?
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#4
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I've never been a big fan of FM change thingy. If someone found the way to lock up core FM, fine. But prohibiting tens thousands players of having add-on new maps, new aircrafts, better looking cockpits, beautiful effects, smarter AI... just for the sake of some online players is just absurd.
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#5
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I'm just going to stick to stock releases... I've seen enough of the mods screwing things up online for people that I'm quite ok with just doing things with the stock releases. The good thing in my mind about all of these changes is that some of the teams are using the tools available to pump out some really quality materials - if they do them to the right specifications there isn't any reason in my mind why Team Daidalos can't include them in future releases.
So it's not a bad thing. Some of the Team Pacific works for instance are incredible. I hope to see more from them and others!
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Find my missions and much more at Mission4Today.com |
#6
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To be honest, i don't mind reuniting the community. What i totally object to however is reuniting it by force and implementing an overnight lack of choice.
If the day dawned that i'd lose all that extra content in the form of maps, aircraft and loadouts, i'd simply stop flying IL2 altogether and just wait for SoW. Not all user made content is high quality, but i'm always in favor of having choices. I don't mind having some low quality stuff thrown in, after all it's free and i can choose not to use it. Same goes for multiplayer, it's the business of the server admins to decide what kind of gameplay they want on their server and take appropriate action. For example, if a server crew wants to run semi-accurate scenarios that balance historical accuracy with equal chances of winning for both teams, it's their job to design the mission in a way to do that and also to make sure they get the planeset correct. However, this is no different to what was happening before the user made content arrived. You can have perfectly unbalanced or inaccurate scenarios and planesets with vanilla IL2 as well. Maybe even more so in fact, since you don't have the extra aicraft to balance things out and you end up with a very annoying dilemma: do we ommit team A's aicraft X, that was historically present in the battle, to balance the lack of team B's aircraft Y ,that was also historically used and can match X evenly but is missing from the vanilla version, or do we just bite the bullet and fly the mission with plane X reigning supreme over the rest of the planeset? It's just that choices are many more today and some people get swamped by them, understandably so i might say. The solution to that however is not to take away features that in one form or another are enjoyed by half the community. I'd be willing to bet that if the game was locked, hyperlobby would see a marked and very steep decline in the amount of people flying IL2. The community would not be reunited, it would simply shrink to half its size and the foundations set for some pretty bad blood to run, which is not very clever to do a few months before the release of the successor series. |
#7
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Anyway, I doubt DT would want to do that. There is currently a healthy relationship between modders and DT, which has seen a number of projects start life as mods and become part of the official patches, so why ruin a good thing. Last edited by David603; 11-20-2010 at 06:14 PM. |
#8
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This discussion is rehashed every so often, so let's just repeat some facts which never seem to sink in.
1) Authors and/or distributors of the Il2 never authorized modding. According to the EULA, it is actually forbidden. 2) Oleg Maddox expressed his dissatisfaction that the protection was broken on several occasions. 3) Lack of legal action does not imply approval of mods.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. Last edited by MicroWave; 11-20-2010 at 09:42 PM. |
#9
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#10
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