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IL-2 Sturmovik The famous combat flight simulator.

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  #171  
Old 11-20-2010, 01:05 AM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Originally Posted by Richie View Post
If this is off the topic say "yes" below and I'll wipe it out no problem

I'm sure when this sim comes out all of the friends and people who flew in the big servers in the Hyperlobby will find each other right away in a matter of days. Spits VS 109s, Warclouds ect. I say for the blue side we all follow the original plan in the never ending bomber night mission that will probably be going on in Spits VS 109s. Forget London. Leave it alone! I'd like to see what happens to these air fields under constant harasment. I think they get big holes in them do they not? I wonder what would happen if we all went on for about a week. Would the blue side just make a terrible mess of fighter command?
Well, there's always Douglas Bader and his Big Wing from 12 Group!!
  #172  
Old 11-20-2010, 01:09 AM
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major_setback major_setback is offline
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Oh thank god the defiant is in there! I feared he wouldn't make it in the release! But obviously he is alive and kicking!

One question about that moveable part on his back. Isn't that meant to be totally retracted in order to turn the turret? That is how I remember it from the days I made a scale model of a defiant... From the pictures I've seen it was always retracted if the turret was moving.

Is there someone who could enlighten me with some info about the use of that fin? I don't know what the use of it was. I suppose it had something to do with aerodynamics or some extra space for the gunners legs during non combat flights.

But great update oleg&team!


There is some interesting information in this thread (last page is about the fairings):

http://forum.keypublishing.com/showthread.php?t=101278

"There are two other mechanisms, which control or are controlled by the turret rotation, the details are in the same AP.
1. Cam-operated air valves which control air cylinders that raise or lower the movable fairings. There are 2 valves one for each fairing. A gunner-operated lever extends an extra portion of the cam to allow the appropriate fairing to be raised when the guns are stowed. This lever covers the main switch to prevent the turret from being turned when the guns are stowed; it is labelled fairings up/down but actually has no effect when the turret is in any other rotational position.
2. There is a mechanical device that prevents rotation over the forward fixed portion of the fairing unless the guns are elevated enough to clear. There is provision for the guns to be lowered to the stowed position, this is where the electrical interrupter is required.."



Two ways to exit a Defiant!!!






It seems the pilot could also fire the (turret) guns!!!!:

"There was a threeway "gunner master switch" on the right hand side of the instruments in front of the gunner - when set to "off" there was no power in the circuit, when set to "gunner" HE fired the guns, and when set to "pilot the pilot could fire the guns from a standard firing button on his control column.
Ideally, if a gunner was injured he was supposed to traverse the turret to forward, and elevate the guns to 19 degrees or over (20 degrees or below was the best-fit angle for no-allowance shooting, apparently...but under 19 degrees and the prop gets it anyway! ) then transfer control of the guns to the pilot."
(Now I really want it to be flyable)




There is information on the cut-out device for guns (to avoid self-shooting):

"A serious inaccuracy is the statement that “the Defiant had specific electric cut out or insulation points around the ring so as to prevent the gunner from shooting off parts from his own aircraft”. This quote is taken from page 31 of Mark Ansell’s otherwise excellent book on the BP Defiant. In fact the Defiant is fitted with a sophisticated interrupter gear, which allows independent control of the left and right hand pairs of guns in both rotation and elevation. It consists of a brass cylinder with a pair of sliding contacts (one for each pair of guns) that are moved via a cable according to the guns elevation. A chain drive rotates the cylinder in synchronisation with the turret. Insulated areas on the cylinder isolate the gun circuits as required. The contacts control the guns through relays thus reducing arcing around the insulated areas.
There are only two insulated areas for each gun one to avoid hitting the tail the other a small strip that prevents firing when the guns are in the forward stowed position. The interrupter gear is described in AP 1659C, Vol 1, Chap 3. The interrupter gear end is just visible at the top centre of the top photo on page 69 of Mark Ansell’s book.. It is also visible just under the turret ring immediately to the right of the ammunition boxes in the lower left photo on page 72."

Diagram:

http://forum.keypublishing.com/attac...2&d=1288746934
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Last edited by major_setback; 11-20-2010 at 01:17 AM.
  #173  
Old 11-20-2010, 01:28 AM
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Richie Richie is offline
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Quote:
Originally Posted by =69.GIAP=TOOZ View Post
Well, there's always Douglas Bader and his Big Wing from 12 Group!!
Roger that

I think this way Fighter Command will have to figure out how to watch over those fields the best they can but also try to stop the bombers before they come in. You'll have to really think and really fight hard! Split into two main groups maybe.
  #174  
Old 11-20-2010, 01:31 AM
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Jees I can't wait for this thing to come out LOL
  #175  
Old 11-20-2010, 01:33 AM
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Originally Posted by Osprey View Post
Please don't start Philip. This is a ludicrous question that will waste Oleg's time when he answers and you strike up a conversation. What do you want to know? If the relationship between the gunner arm length and harness release is realistically modelled, and their personality included in an algorithm to work out when they decide to try it so that we have an historically accurate chance of a rear gunner bailing out?
Really? They have to animate the gunner's exit from the aircraft anyway. It wouldn't take a horrible amount of time to just make the first part of the animation slower.
  #176  
Old 11-20-2010, 01:58 AM
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Defiant walkarounds showing the inside of the turret (from a link in my previously posted link)

http://forum.keypublishing.co.uk/showthread.php?t=31021
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  #177  
Old 11-20-2010, 02:27 AM
AdMan AdMan is offline
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Will there be an option to map different keys for different planes?

Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane

small features like this just make sense and make the game more streamlined and user-friendly

Last edited by AdMan; 11-20-2010 at 02:32 AM.
  #178  
Old 11-20-2010, 02:32 AM
kaisey kaisey is offline
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Quote:
Originally Posted by lbuchele View Post
This friday updates are getting better and better.
Not only for the superb screenshots but we have a lot or fun too in some people demands...
I'm already seeing Oleg and Ilya running wild in the office trying to find a picture of a pilot bailing out in the "right"
style...
With all these comments and suggestions, I will be suprised if SOW is released before 2020.
  #179  
Old 11-20-2010, 02:37 AM
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not to worry - they instead have learned how to bail out of these threads in the right style

the sim will be on time - or it will be canceled

thanks Ilya
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  #180  
Old 11-20-2010, 02:57 AM
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With all these comments and suggestions, I will be suprised if SOW is released before 2020.
I agree 100%!

I respectfully suggest that we let OM and his team be "allowed" to complete the project without being asked to do time-consuming "nice to have's" - these can be the subject of future patches/add-on's!
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