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#171
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#172
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There is some interesting information in this thread (last page is about the fairings): http://forum.keypublishing.com/showthread.php?t=101278 "There are two other mechanisms, which control or are controlled by the turret rotation, the details are in the same AP. 1. Cam-operated air valves which control air cylinders that raise or lower the movable fairings. There are 2 valves one for each fairing. A gunner-operated lever extends an extra portion of the cam to allow the appropriate fairing to be raised when the guns are stowed. This lever covers the main switch to prevent the turret from being turned when the guns are stowed; it is labelled fairings up/down but actually has no effect when the turret is in any other rotational position. 2. There is a mechanical device that prevents rotation over the forward fixed portion of the fairing unless the guns are elevated enough to clear. There is provision for the guns to be lowered to the stowed position, this is where the electrical interrupter is required.." Two ways to exit a Defiant!!! ![]() It seems the pilot could also fire the (turret) guns!!!!: "There was a threeway "gunner master switch" on the right hand side of the instruments in front of the gunner - when set to "off" there was no power in the circuit, when set to "gunner" HE fired the guns, and when set to "pilot the pilot could fire the guns from a standard firing button on his control column. Ideally, if a gunner was injured he was supposed to traverse the turret to forward, and elevate the guns to 19 degrees or over (20 degrees or below was the best-fit angle for no-allowance shooting, apparently...but under 19 degrees and the prop gets it anyway! ) then transfer control of the guns to the pilot." (Now I really want it to be flyable) ![]() There is information on the cut-out device for guns (to avoid self-shooting): "A serious inaccuracy is the statement that “the Defiant had specific electric cut out or insulation points around the ring so as to prevent the gunner from shooting off parts from his own aircraft”. This quote is taken from page 31 of Mark Ansell’s otherwise excellent book on the BP Defiant. In fact the Defiant is fitted with a sophisticated interrupter gear, which allows independent control of the left and right hand pairs of guns in both rotation and elevation. It consists of a brass cylinder with a pair of sliding contacts (one for each pair of guns) that are moved via a cable according to the guns elevation. A chain drive rotates the cylinder in synchronisation with the turret. Insulated areas on the cylinder isolate the gun circuits as required. The contacts control the guns through relays thus reducing arcing around the insulated areas. There are only two insulated areas for each gun one to avoid hitting the tail the other a small strip that prevents firing when the guns are in the forward stowed position. The interrupter gear is described in AP 1659C, Vol 1, Chap 3. The interrupter gear end is just visible at the top centre of the top photo on page 69 of Mark Ansell’s book.. It is also visible just under the turret ring immediately to the right of the ammunition boxes in the lower left photo on page 72." Diagram: http://forum.keypublishing.com/attac...2&d=1288746934
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-20-2010 at 01:17 AM. |
#173
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![]() I think this way Fighter Command will have to figure out how to watch over those fields the best they can but also try to stop the bombers before they come in. You'll have to really think and really fight hard! Split into two main groups maybe. |
#174
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Jees I can't wait for this thing to come out LOL
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#175
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#176
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Defiant walkarounds showing the inside of the turret (from a link in my previously posted link)
http://forum.keypublishing.co.uk/showthread.php?t=31021
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#177
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Will there be an option to map different keys for different planes?
Are the key mappings universal for all planes? It would be much easier if you can choose the desired aircraft to map keys for, also when you select a certain aircraft the controls that don't pertain to that plane can disappear or at least be grayed out so it would be easier to identify the features of that plane without having to have a pilot manual or be an expert on that plane small features like this just make sense and make the game more streamlined and user-friendly Last edited by AdMan; 11-20-2010 at 02:32 AM. |
#178
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#179
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not to worry - they instead have learned how to bail out of these threads in the right style
the sim will be on time - or it will be canceled thanks Ilya
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#180
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I respectfully suggest that we let OM and his team be "allowed" to complete the project without being asked to do time-consuming "nice to have's" - these can be the subject of future patches/add-on's! |
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