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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 11-19-2010, 03:56 PM
flyingblind flyingblind is offline
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The levels of lighting in the shots are impressive. The 109 slightly obscured by thin cloud but still sunlite, the shadows and the sun glare reflections. It's all looking quite brilliant and atmospheric. As a graphic designer I know how easy it is to become absorbed in a design and miss the stupid typos until it is too late and that's using my native language. It's always worth scheduling time to double check spelling or even posting a full list of commands here as others are always quick to pick up errors and provide any alternative English or American versions.
  #82  
Old 11-19-2010, 03:56 PM
jombala jombala is offline
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Default Manual

Hi,

I've have a question, suggestion ... will it be possible to have the aircraft reference while in flight (even better while pausing the game)?

To explain the reason I ask, I'm not a plane specialist but I do like the realistic settings so when in flight, I'm constantly alt-tabbing between a browser and the game to remember when I need to switch the turbo charger and so on ...

In IL-2 I always spend a lot of time searching the web for all the reference for the aircraft I want to fly and then it's time to go to bed without even being airbone .

Also, I don't have (I know I should ...) a trackIR, when in cockpit view, I cannot glance easily on the 'ball' of the plane to keep it centered, will there be a way to have the main instrument visible at all time?

Sorry for my english, I'm not a native speaker.
  #83  
Old 11-19-2010, 04:01 PM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by HB252 View Post
Hi Oleg Luthier and teamwork guys.

Please just one thingin 4th part 4 shot:

Why when a pilot or member crew bail out have this position of legs and arms?

Seems that it position is a professional or experts paratroopers with arms extended and legs bent.

I see in too many you tube videos that when a pilot bail out he falls like a rag doll ous of control falling and turning himself.

Oleg or luthier or somebody, can show me a picture tha show this position when a pilot bail out? I think that this position of bailing out was born in late 50s, no in ww2.


I hope that this position of bailing out was WIP. If no is WIP its sad see this positon.

Sorry for my bad english.
True, in blighty its called the stable spread and is a basic freefall position, its more than likley that what you say is true and its also missrepresented in Il2 as well , would be more realistic if they were tumbling away .
  #84  
Old 11-19-2010, 04:04 PM
Tanimbar Tanimbar is offline
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Default Chocks not break shoes - correct

[QUOTE=Dutch_851;199489]Could I mention that 'signal ground crew to remove brake shoes' should be 'signal ground crew to remove chocks'? Or simply 'signal chocks away'?

Also that 'Oil Radiator' is usually referred to as 'Oil Cooler'


Seconded: Dutch_851 is correct.
  #85  
Old 11-19-2010, 04:08 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by jombala View Post
Hi,

I've have a question, suggestion ... will it be possible to have the aircraft reference while in flight (even better while pausing the game)?.
This is a good idea for new pilots. To have a key where we swith to a screen with references of the aircraft we are flying. Especially interesting if we use the QMB and choose an aircraft randomly without knowing much about it.
It could also be made that by pressing a key, or key combination, it appears on the screen the important technical info required to fly the aircraft, like altitud required to change supercharger stage, if it haves de-icing system, aircraft or engine limitations, and so on.

Like it for newbies!
  #86  
Old 11-19-2010, 04:08 PM
Feuerfalke Feuerfalke is offline
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Nobody noticed there is a drop-down-menu for choosing a different category than "aircraft"?

Very nice.

I like the new GUI - looks very decent and modern, without all the graphical nonsense.


Oh, and +1 Vote for the US-language-version.

and -1 for "make it available in all languages" - I want to play BoB within the next 10 years and I don't care if it's in lower-mandarin-chinese.
  #87  
Old 11-19-2010, 04:15 PM
House M.D. House M.D. is offline
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Quote:
Originally Posted by Feuerfalke View Post
Nobody noticed there is a drop-down-menu for choosing a different category than "aircraft"?

Very nice.

I like the new GUI - looks very decent and modern, without all the graphical nonsense.
...
Well, actually this has been noticed and answered here:
http://forum.1cpublishing.eu/showpos...9&postcount=17

I agree that the new GUI is excellent. Modern and efficient.
What I like most, is that it seems, like the whole game, to have been structured in a way to be able to add/delete various options and thus this product may have a life span even bigger than IL-2, which would be fantastic.

Thank you for the update Oleg.
  #88  
Old 11-19-2010, 04:19 PM
Old_Canuck
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Quote:
Originally Posted by Avimimus View Post
Bloody yank
This Canuck votes with the gentleman from California. We likes American spellings But it's a kind gesture to provide alternatives for those who like the extra "t" in carburetor etc.

Last edited by Old_Canuck; 11-19-2010 at 04:23 PM.
  #89  
Old 11-19-2010, 04:27 PM
philip.ed's Avatar
philip.ed philip.ed is offline
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Lovely update, Oleg. It's great to see the Defiant in the game. I know it's a minor part of the sim, but I did send you a detailed picture of a Defiant gunner (in colour) to show the GQ Parasuit which they wore. Will you model this in the game? It's only a cosmetic part, so really it's a bit inconseqiential, but I was just interested (because of my love for RAF BoB gear).

Also, the Defiant gunners had problems bailing-out. Will this be modelled, too? (sorry if it's been asked before, but I don't remember seeing it posted )

Keep up the excellent work. The Menu looks really easy to operate, which I think is great. I quite like the contemporary look, too. It reminds me of Brothers in Arms.
  #90  
Old 11-19-2010, 04:27 PM
Jaguar Jaguar is offline
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Talking Engine controls

Will there be a demo in game on the proper use of engine controls such as the impeller? I am not that versed in aeronautical enginerring. My typing and spelling could use some work as well
lol.
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