Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-19-2010, 01:51 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
__________________

Bombing smurfs since a long time ago...
  #2  
Old 11-19-2010, 01:54 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ECV56_Guevara View Post
In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
Yes we have different categories Some of them will be closed for the release and we will open them later.
  #3  
Old 11-19-2010, 04:38 PM
28_Condor 28_Condor is offline
Approved Member
 
Join Date: Oct 2009
Posts: 108
Default

S!

Quote:
Originally Posted by Oleg Maddox View Post
Yes we have different categories Some of them will be closed for the release and we will open them later.
Hi Oleg

What are these categories (and what are the open for the release)? I'm very curious!

Thanks for the update!
  #4  
Old 11-19-2010, 04:50 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc.

I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either

Also, the sensitivity and mapping options seem very well thought out and intuitive.

Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster?

Great job on coding all these systems, give your guy Roman my best


Quote:
Originally Posted by Splitter View Post

PS....I can already see all of the "what happened" posts on here after release. "Why did my engine sputter and stop when I cut power back?" lol. I am so looking forward to this sim.
That's going to be the best thing about it all. I've been a user of combat flight sims for 18 years. Every few years i get a few moments of surprise when running a new title for the first time. Last time it happened was when i tried out the IL2 demo. I think it's time to be surprised again
  #5  
Old 11-19-2010, 05:01 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default

Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!
  #6  
Old 11-19-2010, 05:04 PM
Bloblast's Avatar
Bloblast Bloblast is offline
Approved Member
 
Join Date: Oct 2007
Location: Netherlands
Posts: 289
Default

Oleg,

Can you tell at the moment how many planes we can expect in a bombing mission?
  #7  
Old 11-19-2010, 06:04 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by Bolelas View Post
Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!
You mean like making your own gear lever? You are right, that's a good question and i totally missed this when i was asking about such things just one post above yours. Supposing a two-way switch gives a continuous signal, then it would need different interpretation or handling by the game engine.

An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way.

Still, very good observation there.



Quote:
Originally Posted by Foo'bar View Post
Only bad things will be commented. Good things are expected.
This is signature worthy.
  #8  
Old 11-19-2010, 06:26 PM
Aquarius Aquarius is offline
Registered Member
 
Join Date: Nov 2010
Location: Czech Republic
Posts: 12
Default cutting of wings

splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...

im very curious about how much points of "cutting" is actually there...

Thank you Oleg nad rest of the team!
  #9  
Old 11-19-2010, 06:28 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default

thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!
  #10  
Old 11-19-2010, 09:49 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Blackdog_kt View Post
You mean like making your own gear lever? You are right, that's a good question and i totally missed this when i was asking about such things just one post above yours. Supposing a two-way switch gives a continuous signal, then it would need different interpretation or handling by the game engine.

An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way.

Where's the problem, use a flip switch, up and down each give the same signal, just like in IL2.

The only thing you should make sure is, that the switch is in down position before you lift off - can't go wrong.


Edit: No, I'm wrong.
In fact I would love to able to abort the retraction/extension process in midaction too.

Last edited by swiss; 11-19-2010 at 09:53 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.