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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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In the upper part of the control setting says "Category: Aircraft" . I am right if I guess we could choose vehicles or guns?????
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Bombing smurfs since a long time ago... |
#2
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#3
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S!
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What are these categories (and what are the open for the release)? I'm very curious! Thanks for the update! |
#4
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Updated "smoky" tracers, awesome contrails, all around graphical goodness but most of all...after so long, a glimpse of what's under the hood.
I really like the ability to define controls in 3 ways: on, off and toggle. This way it will be simpler for people to assign custom made 2-way switches, etc. I'm very happy to see it has all of those controls modelled, as it is exactly what i felt was missing from prop-era combat sims. Even the cowl flaps and oil cooler controls are separate now. I also like how people finally understand the need for the clickable interface when presented with this vast array of different controls. I'm not going to fire guns or manipulate flight critical controls like radiators with the mouse, but i'm not going to assign keys to the altitude calibration knob either ![]() Also, the sensitivity and mapping options seem very well thought out and intuitive. Question: Will it be possible to have "smooth", gradual control when using the keyboard? For example, i fly with an old MS sidewinder precision 2 and it has only one throttle. If i press the "increase pitch" key, will it change in steps like it was in IL2, or will it be gradual (the longer i press it the longer it keeps moving the pitch lever)? If yes, then will we be able to set an "acceleration" factor, so that if i keep the key pressed it queues commands faster? Great job on coding all these systems, give your guy Roman my best ![]() Quote:
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#5
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Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...
I loved today update, so many axis, so many functions, thank you Mr Oleg and team! |
#6
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Oleg,
Can you tell at the moment how many planes we can expect in a bombing mission? |
#7
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An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time ![]() Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way. Still, very good observation there. This is signature worthy. ![]() |
#8
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splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...
im very curious about how much points of "cutting" is actually there... Thank you Oleg nad rest of the team! |
#9
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thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!
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#10
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Where's the problem, use a flip switch, up and down each give the same signal, just like in IL2. The only thing you should make sure is, that the switch is in down position before you lift off - can't go wrong. Edit: No, I'm wrong. In fact I would love to able to abort the retraction/extension process in midaction too. Last edited by swiss; 11-19-2010 at 09:53 PM. |
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