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IL-2 Sturmovik The famous combat flight simulator.

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  #431  
Old 11-16-2010, 06:58 PM
Triggaaar Triggaaar is offline
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Originally Posted by Dutch_851 View Post
What I meant was how will we know if a kill is made due to ammo mix, as against just happening to hit a vital part of the aircraft whilst trying to avoid return fire and the fighter escorts?
Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
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  #432  
Old 11-16-2010, 07:07 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by Triggaaar View Post
Why would you need to know? If you want to know for training purposes, just set-up an off-line mission where you shoot at an enemy bomber that is unarmed, and keep practicing with different ammo mixes, and see how much damage you can do. Am I missing your point (if so, what is it)?
I don't really need to know, which is my point!

Phil called it 'an important part of the shooting experience'.
If I'm shooting at something in online combat, there is so much movement that it's impossible to see how many bullet strikes there are in any given burst, let alone what proportion of which bullet made the hit.

Plus, I'm usually far too adrenalised to analyse the results with any semblance of empiricism.
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  #433  
Old 11-16-2010, 07:17 PM
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philip.ed philip.ed is offline
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By important, I also meant the fun-factor; the fun (be it slightly destructive) of seeing your bullets destroy the enemy A/C. Personally, I'd love to try out different types of ammo, as it would really put me into the genre, and feel like I have a lot of control over my own, personal, plane. at the end of the day, whether you can shoot down that enemy A/C can be a life or death situation. Luckily this isn't the case literally for us, but it really adds to the immersion
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  #434  
Old 11-16-2010, 07:19 PM
Redwan Redwan is offline
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Originally Posted by FG28_Kodiak View Post
@Redwan, look at this:
http://img183.imageshack.us/img183/3...1022183530.jpg

And don't forget all is WORK IN PROGRESS
Yes, this one is very good and, dare we say, almost photorealistic !!! Nothing to say ... it looks even more perfect because there are no clouds in this screen, my other subject of worries about BoB


Last edited by Redwan; 11-16-2010 at 07:26 PM.
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  #435  
Old 11-16-2010, 07:20 PM
swiss swiss is offline
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Maybe a lot of the ppl think if they had different ammo/mix/more or less tracers they would score more kills.

I hate to tell you but: That's an illusion.

It's not the ammo, it's the pilot.
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  #436  
Old 11-16-2010, 07:29 PM
Trumper Trumper is offline
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A huge majority of real fighter pilots never scored a kill let alone made "Ace".
In reality a large percentage of us will get shot down,injured and killed before getting any hits to take the opposition down.
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  #437  
Old 11-16-2010, 07:37 PM
swiss swiss is offline
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Originally Posted by Trumper View Post
A huge majority of real fighter pilots never scored a kill let alone made "Ace".
In reality a large percentage of us will get shot down,injured and killed before getting any hits to take the opposition down.

"in reality", most of us wouldn't even make it off the runway.
(includes me)
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  #438  
Old 11-16-2010, 07:40 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by swiss View Post
Maybe a lot of the ppl think if they had different ammo/mix/more or less tracers they would score more kills.

I hate to tell you but: That's an illusion.

It's not the ammo, it's the pilot.
Well I suppose that's what I was trying to say, albeit slightly more diplomatically.

(I'm upset no-one thought my 'ball-shot' joke was funny!)

Last edited by ATAG_Dutch; 11-16-2010 at 07:46 PM.
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  #439  
Old 11-16-2010, 07:42 PM
Redwan Redwan is offline
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Originally Posted by swiss View Post
"in reality", most of us wouldn't even make it off the runway.
(includes me)
... if by miracle they manage to start the engine ....
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  #440  
Old 11-16-2010, 07:47 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by swiss View Post
Maybe a lot of the ppl think if they had different ammo/mix/more or less tracers they would score more kills.

I hate to tell you but: That's an illusion.

It's not the ammo, it's the pilot.
I disagree, and I tested this out in Il-2 by launching a mission against a lone (friendly) heinkel in Il-2 flying the Hurricane mark 1 and then the Spit Mark V using only the .303's. Consequently, the Hurricane would spit the tracer from all 8 guns, whereas the Spit would only be shooting it from 4 (so half).
I scored more hits with the spit than I did with the Hurri in a period of 15 seconds firing short bursts. The reason? I could see my target, and where my tracer was going! I know exactly what you mean, Swiss, but many pilots chose to limit their tracer to just one or 2 guns to give a clearer view of the target when firing (even burst firing with the 8-gun planes can be hard).
As with ammo, I agree; more destructive ammo, in ever sense, just compensates for pilot error (unless the pilot is skilled enough to know when to use it).

I'm not disagreeing with you entirely, but that's my experience from Il-2 and BoB2-WoV. I've ready many accounts from pilots who have said the same thing, too.
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