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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 11-11-2010, 12:26 AM
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I'm thinking it may have a positive effect on the instrument panel with the framing around the different gauges?
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  #212  
Old 11-11-2010, 12:49 AM
WTE_Galway WTE_Galway is offline
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Quote:
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I'm thinking it may have a positive effect on the instrument panel with the framing around the different gauges?
textured leather comes to mind
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  #213  
Old 11-11-2010, 10:57 PM
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Directx11 explained well here.
======================
But will SOW be using these features (Tesselation, Compute Shading, Parallax Occlusion etc.?

Does it have to be 'programmed in' by Oleg or does it 'come with Directx11'?

Excuse my ignorance but as you'll know from earlier posts I am divided over ATI's 6970 (capable of Tesselation etc) which may not be out for a while or the 5870.
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  #214  
Old 11-12-2010, 06:15 AM
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Klem - I think all recent ATI cards have tesselation built in, whereas it's only the lastest family of NVidia cards that have it.

You are correct, Oleg would have to program DX11 tesselation in the game, rather than using the LODs (level of detail) models which switch between models. That's why the Stuka (in particular) jumps in resolution suddenly when you approach it.

Tesselation is a way of offloading increased detail to the graphics card rather than the CPU. But as an NVidia engineer once said to me, at the end of the day the card eventually does a traditional triangle-lighting-pixellation render - it's more of an programming interface and work distribution issue.

I think I remember Oleg saying it wouldn't have tesselation, but I'm not 100% sure. I suggest to you that he'd be ruling out a fair number of NVidia users with older cards if he went for it.

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  #215  
Old 11-12-2010, 11:00 AM
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Thanks phoenix

I spoke to ATI and they emphasis that the 6000 series is cheaper than the 5000 and is optimised for Tesselation. There was a bit of a language problem but I think he was saying the 5000s also deliver Tesselation (I've seen this in other posts) and he defintiely said the game has to be written for it.

I think Oleg has said it would be Dirext11 (hearsay from other threads) but I believe that won't deliver Tesselation on its own.

According to a couple of websites the 5870 is 'faster' than the 6870 except where Tesselation is used

http://www.hardware-infos.com/grafikkarten_charts.php
http://www.tomshardware.com/reviews/...50,2782-7.html
http://www.tomshardware.com/reviews/...arts,2776.html
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  #216  
Old 11-12-2010, 12:34 PM
F19_lacrits F19_lacrits is offline
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Quote:
Originally Posted by klem View Post
According to a couple of websites the 5870 is 'faster' than the 6870 except where Tesselation is used
This is also confirmed by AMD, the tesselation engine in 68xx is much improved compared to previous 58xx-series GPU's. It's about twice as fast at lower levels of tesselation.. though this advantage goes down with higher levels of tesselation. See this graph from xbitlabs comparing 68xx tesselation vs. 58xx.
http://www.xbitlabs.com/images/video...d6800_tess.png

.. Though AMD are still behind nvidia Fermi GF100 when it comes to tesselation.

You will find that the 6870 and 6850 are not far behind their predecessors overall, and in CrossFire they scale even better than "old" 58xx.. though they have less raw "GPU"-power, they are better optimized for their task.

Last edited by F19_lacrits; 11-12-2010 at 12:41 PM.
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  #217  
Old 11-12-2010, 03:28 PM
Triggaaar Triggaaar is offline
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Originally Posted by phoenix1963 View Post
Klem - I think all recent ATI cards have tesselation built in, whereas it's only the lastest family of NVidia cards that have it.
I think you have this the wrong way around. Nvidia have led ATI/AMD in tesselation for a while, as can be seen in the benchmarks.
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  #218  
Old 11-12-2010, 04:34 PM
JAMF JAMF is offline
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I think you have this the wrong way around. Nvidia have led ATI/AMD in tesselation for a while, as can be seen in the benchmarks.
nVidia had a type of tesselation before 2002? Ati had Truform back then.
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  #219  
Old 11-14-2010, 02:38 PM
K_Freddie K_Freddie is offline
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That Dx11 video is sooooo pathetic.
What did he actually tell us,.... 'Tesselation'

And what about the rest of DX11... Now that would be informative.
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  #220  
Old 11-14-2010, 05:59 PM
Triggaaar Triggaaar is offline
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nVidia had a type of tesselation before 2002? Ati had Truform back then.
Did anyone have tesselation that made a positive contribution to any game back then? I'm really thinking of the last batch of cards, the 5xxx series against the 4xx series, and the nvidia cards were better at tesselation.
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