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#211
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I'm thinking it may have a positive effect on the instrument panel with the framing around the different gauges?
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#212
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textured leather comes to mind
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#213
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But will SOW be using these features (Tesselation, Compute Shading, Parallax Occlusion etc.?
Does it have to be 'programmed in' by Oleg or does it 'come with Directx11'? Excuse my ignorance but as you'll know from earlier posts I am divided over ATI's 6970 (capable of Tesselation etc) which may not be out for a while or the 5870.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#214
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Klem - I think all recent ATI cards have tesselation built in, whereas it's only the lastest family of NVidia cards that have it.
You are correct, Oleg would have to program DX11 tesselation in the game, rather than using the LODs (level of detail) models which switch between models. That's why the Stuka (in particular) jumps in resolution suddenly when you approach it. Tesselation is a way of offloading increased detail to the graphics card rather than the CPU. But as an NVidia engineer once said to me, at the end of the day the card eventually does a traditional triangle-lighting-pixellation render - it's more of an programming interface and work distribution issue. I think I remember Oleg saying it wouldn't have tesselation, but I'm not 100% sure. I suggest to you that he'd be ruling out a fair number of NVidia users with older cards if he went for it. 56RAF_phoenix |
#215
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Thanks phoenix
I spoke to ATI and they emphasis that the 6000 series is cheaper than the 5000 and is optimised for Tesselation. There was a bit of a language problem but I think he was saying the 5000s also deliver Tesselation (I've seen this in other posts) and he defintiely said the game has to be written for it. I think Oleg has said it would be Dirext11 (hearsay from other threads) but I believe that won't deliver Tesselation on its own. According to a couple of websites the 5870 is 'faster' than the 6870 except where Tesselation is used http://www.hardware-infos.com/grafikkarten_charts.php http://www.tomshardware.com/reviews/...50,2782-7.html http://www.tomshardware.com/reviews/...arts,2776.html
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#216
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http://www.xbitlabs.com/images/video...d6800_tess.png .. Though AMD are still behind nvidia Fermi GF100 when it comes to tesselation. You will find that the 6870 and 6850 are not far behind their predecessors overall, and in CrossFire they scale even better than "old" 58xx.. though they have less raw "GPU"-power, they are better optimized for their task. Last edited by F19_lacrits; 11-12-2010 at 12:41 PM. |
#217
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I think you have this the wrong way around. Nvidia have led ATI/AMD in tesselation for a while, as can be seen in the benchmarks.
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#218
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nVidia had a type of tesselation before 2002? Ati had Truform back then.
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#219
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That Dx11 video is sooooo pathetic.
What did he actually tell us,.... 'Tesselation' ![]() And what about the rest of DX11... Now that would be informative. ![]()
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#220
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Did anyone have tesselation that made a positive contribution to any game back then? I'm really thinking of the last batch of cards, the 5xxx series against the 4xx series, and the nvidia cards were better at tesselation.
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