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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-14-2010, 08:37 AM
Necrobaron Necrobaron is offline
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Hmm, 3D flight simming. That's certainly something I'd give a try!
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Last edited by Necrobaron; 04-26-2011 at 07:41 AM.
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Old 11-14-2010, 08:42 AM
Letum Letum is offline
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Quote:
Originally Posted by Necrobaron View Post
Hmm, 3D flight simming. That's certainly something I'd give a try!
Because your natural 3d vision only works well for ~0-50m in front of you, flight
sims are probably the worst place to use 3d as most of the action is more
than 50m away. That said, it does enhance the difference between the
cockpit and the outside world more.

ed: after a little googling, it turns out that the absolute natural limit for depth
perception is about 400m, but on a TV screen, the limit is much lower due to
the resolution limiting the size of binocular differences.
100m limit might be closer to the mark.

Last edited by Letum; 11-14-2010 at 08:53 AM.
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Old 11-14-2010, 09:40 AM
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robtek robtek is offline
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I`ve tried 3d first with B17-the mighty eight and found the experience marvelous.
Having said that you will find that that title was most definitely not made for 3d-vision!
So all this talking if SoW:BoB would include 3d-vision is meaningless.
The program sends all video-information, including depth, to the graphics-driver, which then produces the output to the screen.
If the graphics-driver is programmed to deliver a 3d-picture he will do it with any game that gives depth-information to it.
With the b17 ptogramm i used a nvidia card with 3d-glasses connected to this card, a solution for which driver developement was cancelled sorrily.
I still have those, now useless, shutter glasses around here somewhere, though no nvidia card anymore.
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Last edited by robtek; 11-14-2010 at 09:41 AM. Reason: typo
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Old 11-14-2010, 10:00 AM
SQB SQB is offline
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it doesnt matter what game, all you need is a small script that displays two game views at the same time, one 5 (or if you want better depth perception, 10) cm to the LEFT of the other. If the game has a 3d world, it will turn out 3d.

its actually really easy.
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Old 11-14-2010, 03:32 PM
JAMF JAMF is offline
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Quote:
Originally Posted by SQB View Post
it doesnt matter what game, all you need is a small script that displays two game views at the same time, one 5 (or if you want better depth perception, 10) cm to the LEFT of the other. If the game has a 3d world, it will turn out 3d.

its actually really easy.
Very true. nVidia has had stereo drivers for years. I've used a pair of 3D Elsa Revelator glasses back in 2001/2002 and it worked fine in IL2:Sturmovik. IIRC there was only the trouble with crosshairs and labels. In "Mobil 1 Rally Championship" from Actualize/Magnetic Fields it worked great.

Sadly it only works on a VGA connector now.
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Old 11-14-2010, 10:02 AM
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Xilon_x Xilon_x is offline
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Grazie Oleg Maddox bel video di azzione.
Tank you Oleg Maddox good action video immersive and the music is for big big action.
i loock fiat g 50 seem to be very agile now i seend the the sound of machine guns TRRRRRRRRRR and i the terrain is fantastic good good also the reflection.
but i loock strange dammage to airplane the flames yes is good the airplane not have the damage flames exit from a...
The flame comes out of a hole from a crack i noot loock this.
airplane lost when the pieces after being hit does a white smoke.
ok ok little defect but the GAME IS GOOD VERY GOOD.
I'd like to see the reaction of the airplane if you turn off the engine in flight or if you damage the engine. I'd like to see the aireplane who is touched by another plane and see if you damage an airplane slamming floor plan with another airplane.

Last edited by Xilon_x; 11-14-2010 at 10:11 AM.
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Old 11-14-2010, 06:49 PM
Necrobaron Necrobaron is offline
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Quote:
Originally Posted by Letum View Post
Because your natural 3d vision only works well for ~0-50m in front of you, flight
sims are probably the worst place to use 3d as most of the action is more
than 50m away. That said, it does enhance the difference between the
cockpit and the outside world more.

ed: after a little googling, it turns out that the absolute natural limit for depth
perception is about 400m, but on a TV screen, the limit is much lower due to
the resolution limiting the size of binocular differences.
100m limit might be closer to the mark.
Good point and something I didn't realize. I imagine low level flying could be pretty interesting...
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Last edited by Necrobaron; 04-26-2011 at 07:41 AM.
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