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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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i don't read so much about the tail cannon smoke.
in the british 7,6 when they fire, i can't see they. but in a 20mm cannon must be. hope oleg thing in that. ![]()
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#2
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This is looking very good indeed- the animation of the rear gunner in the He111 is excellent.
Will this slow down the aiming for the gunners compared to Il2, or was this already taken into account by a simple time delay? Once again I am learning from Oleg's company- i didn't know about the auto-destruct of german cannon shells- they really do appear to show a difference in the trajectory of the different calibre bullets. I'm intrigued by the Ju87 video- the reflections looks hideously complex but the framerate seems reasonably smooth considering the complexity of the background as well. Looking at the start of the 'Dover' video the texture mapping of the Spitfires looks very stripped down. Is this an example of in-game video settings that can be toned down for lower spec machines by users themselves, or merely an earlier build? I can hardly wait to see a video showing the weather effects! Last edited by Blakduk; 11-14-2010 at 04:28 AM. |
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