![]() |
#171
|
||||
|
||||
![]()
Excellent looking development update!
Has anyone mirrored those download links? They are taking forever to download. I like the river bank under the Stuka in this photo... I mean screenshot: ![]() BTW. Cliffs of Dover = CoD = Call of Duty. __ Quote:
![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-13-2010 at 12:38 AM. |
#172
|
|||
|
|||
![]() Quote:
Combat flight sims (IL-2, DCS, & ROF, for example) have a much more realistic flight / damage model than sims like FSX or X-Plane. In combat flight sims, if you push your aircraft outside of its flight envelope, you can destroy it without touching anything, like in real life. FSX isn't going to let you shed your wings, even if you are pulling 12G's at speeds exceeding VNE. The way the aircraft handle feels much more realistic in combat sims, with things like sideslipping and spins, largely based on my experience flying Cessnas. DCS BS compares well to my one discovery flight in a helo. IL-2 feels good to me, and FSX feels like a cheap toy. It's like a Formula 1 sim where you can jump curbs, go offroading, all without fear of damaging your car. The only reason to run FSX or X-Plane seems (at least for me), for particular aircraft, airports, or ATC. The flight experience though, is lacking. I'd rather fly non-combat flights in a combat flight sim than fly in FSX or X-Plane. Last edited by Auger73; 11-13-2010 at 12:59 AM. |
#173
|
|||
|
|||
![]() Quote:
![]() I would also say that the flight models, for well done aircraft, are closer to reality than a combat sim. The flight sim spends all of the computing power on the flight model (not counting elements common to both flight sims and combat sims). Combat sims have a lot more going on (ballistics, other aircraft, damage, etc..) and have to "cheat" a bit with the flight models. So while flight models on well done aircraft and weather effects may be better in a flight sim, no flight sim can do "good" combat. The computing resources just are not available and I know as far as Laminar Research (X-Plane's developers) are concerned, they have no interest in combat. Between such a flight sim and a combat sim like SoW, one is not better than the other...they are not the same thing. I LOVE both and cannot knock either. A flight sim gets old sometimes and I want combat. Then after a while I want to do some good old fashioned bush flying. There is room on any game shelf for both. I'm definitely buying X-Plane 10 when it comes out around Christmas AND can't wait to get my hands on SoW whenever it comes out. Splitter |
#174
|
|||
|
|||
![]()
Hello Oleg
Breathtaking, spectacular, I just can't express how excited I am. Here is something from a member of the community who admires and appreciates all your hard work: I am going to buy 5 copies of the game just to show my appreciation. When I consider how many years of enjoyment I'll get from it, this is a small price. |
#175
|
|||
|
|||
![]() Quote:
![]() In theory, if all things were equal (spec vs. performance), then a combat flight sim either couldn't do as much, or would have to have lower fidelity than a non-combat flight sim. But different flight sims are built off of different code, have different modeling methodologies, and different system requirements. It's not true that a combat flight sim must have lower flight fidelity due to dealing with things like ballistics. The same code would just require additional resources. Sometimes aircraft with particular handling characteristics don't fit well in a survey sim. As an example, the Me 163B in IL-2 is much less forgiving than what I've read about the real aircraft. Then again, in IL-2 it won't blow up wihout external influence, so maybe it is a compromise. ![]() I will most likely get X-Plane 10, too, and I hope that I have a better experience with it than with version 9. MS Flight looks like it might be less realistic than FSX, just laden with more eye-candy. If so, I will probably skip it. Needless to say, I will buy SOW at the first opportunity that presents itself. Last edited by Auger73; 11-13-2010 at 02:00 AM. |
#176
|
|||
|
|||
![]() Quote:
![]() So true. Last edited by Flying_Nutcase; 11-13-2010 at 02:23 AM. |
#177
|
|||
|
|||
![]() Quote:
Although, I think I'd liken Mr. Maddox to a Stradivarius - we won't see products of the like again (at least not often). His sims may well not just set the benchmark - they may be effectively definitive. |
#178
|
|||
|
|||
![]() Quote:
All you have to say is how you appreciate the update. Last edited by nearmiss; 11-13-2010 at 04:02 AM. |
#179
|
|||
|
|||
![]()
Personally, I find Avimimus's acclaims, accolades, appreciation, approbation, compliments etc. rather poetic.
|
#180
|
|||
|
|||
![]()
Awesome work! I'm really looking forward to this excellent work...
The only thing I hope will see some improvement are the clouds. But I guess it's still a placeholder in there... Just for inspiration: http://www.realenvironmentxtreme.com/products.html |
![]() |
|
|