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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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#2
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"Working Radar Control in Online Play: You log on to an SoW server and join the game. A mission is already in progress. On the briefing map, you can see that there are plots all over the board. You select RAF and choose a Spitfire flying out of Hornchurch. The server auto-generates you the callsign Baker, Blue Three. Entering the game, you taxi out of your revetment and scramble immediately. Climbing hard, en-route for Dover you ask Control for an intercept vector. You key in the commands for this (promising yourself you will get around to sorting out the voice activation system one day soon. Everybody says it's amazing). You key in: Tab> 1> 3> 2. "Hello Control> This is Baker Blue three> Requesting vector." Using voice samples similar to those in the old Il-2, the AI controller replies, "Hello Baker Blue three. Steer 160. Bandits inbound at angels zero. Range 40 miles. Over" The AI controller has appointed you a "channel" based on your location on the map. Not everybody across the entire map hears the same control messages, thus avoiding clutter. A pair of Hurricanes nearby have heard this however, and also change course to intercept. A little later: "Hello Baker Blue Three. This is control. Are you recieving me? Over." Ah whoops! Unlike the Il-2 series, this controller actually requires a response to communications. If you do not respond to calls he will keep calling you, before finally giving you up as lost. You key in: Tab> 1> 3> 6. "This is Baker Blue Three. Received and understood." Minutes later, speeding across the fields of Kent, you key in a request for an update from Control. "Hello Baker Blue three. Steer 160. Contact faint. Bandits at angels zero. Range 20 miles. Over." They are holding course then. Twenty miles would put them just north of New Romney. Suddenly the AI Controler breaks in: "Hello Baker Blue three. Bandits now heading two zero. Steer oh seven oh. Buster!" You acknowledge and open the throttle wide, swinging onto the new heading. They must be close now. Your heart skips a beat as two Hurricanes flash across your nose... "Hello Baker Blue three. This is control. You are right on top of them." You dip your wing. Can't see a bloody thing. No, wait...there they are! Three fast moving shapes. Darting across the town of Ashford. Rooftop height. Me110's from Erpro-210, making a fast run for Biggin Hill. You key in the last call - a tallyho to Control. Saftey catches off. Gunsight on. As you half roll into the dive, the gunner of the rearmost 110 is already firing...... " I'd like to know that too! Last edited by Feathered_IV; 11-12-2010 at 11:00 AM. |
#3
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Bloody brilliant Feathered_IV. Great writing. Got me quite excited! +1 That is exactly what I'm looking for.
I tend to fly coops with my mates though and would like this functionality in that set-up too. One last thing, why angels zero?! A tank invasion?! Cheers PPanPan |
#4
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I think anything below a certain minimum the controllers referred to as angels zero. I hope SoW or whatever it's called has something of the above in it. So far nothing has been said about such nuances of gameplay, and it's that sort of thing that concerns me the most. I'd often thought of writing up similar snippets to illustrate other gameplay ideas for bomber, nightfighter and recce missions etc. in the hope that they might spur some interest in Oleg and other devs. Although I guess it's far too late for that sort of thing now.
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#5
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Thanks for the clarification on angels zero. Yes, gameplay is soooo important, and your writing illustrates this nicely. As you say, probably too late to influence anything now ... although maybe you could offer your services for the pdf manual?!
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#6
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Ask the questions at SimHQ because they will make an interview with Oleg.
http://simhq.com/forum/ubbthreads.ph...ml#Post3129867 |
#7
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Thanks Hecke!
PPP, standing by. OM has just to say the word ![]() |
#8
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1) Will pilot fatigue be modeled?
Maneuvering required a lot of muscle in those planes. Moreover, pilots had no g-suits, i.e. they had to flex their abdominal, buttock and leg muscles during high-g maneuvering to stay conscious. Again, a very tiring exercise. 2) Will wounds for pilots and crew members be dynamic? A dynamic "crew member damage model" based on fluid dynamics would add realism and immersion. Blood loss rates should be modeled depending on where and by what caliber one gets hit, and should determine whether one falls in and out of consciousness, or dies, or has a few minutes to bail/land. Furthermore, critical damage to body parts should be modeled: e.g. after a 20mm hit in the thigh one should be unable to push that pedal. 3) Will we have smoke/coolant vapor in our cockpits? Marseille died because his cockpit was full of vapor and he lost orientation before bailing. |
#9
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Not to detract from your other points, which I would be interested in seeing answered, but I'm pretty sure that a 20mm hit in the thigh is going to leave you either dead or bleeding out rapidly. Even a .50cal can do horrendous damage to the human body, especially if the passage through the aircraft has damaged or tumbled the round, so a 20mm round striking like that would probably take the leg off.
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#10
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That would be great. Imagine struggling to hold a tight turn with a 109 on your arse. Vision starting to grey out as you fumble for the ctrl-O key that will turn your oxygen flow onto Full Emergency.
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