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#51
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thanks mr maddox for your time replying to me
![]() I will look forward to any update up to the release. Have a good evening sir ![]() |
#52
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and i know some more folks , always selecting a bomber in the VOW online war when available - "ugly crowd" ![]() so you are by for not allone ![]() and some more "deeper" CEM and weapon system handling (like selecting the mentioned bomb sequence in flight ![]() the thing that blow me out of my chair watching all that Moskau show videos was the Ju88 with crew ......................... WOW !! the Ju88 will become most propably my favorite ride in BoB - as it was a true weapon "system" , not only a bombcarrier ![]() |
#53
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Obviously, this is more than just a BoB flight sim ![]() Splitter |
#54
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Oleg, you're a smart guy. Great posting.
Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled. |
#55
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the latest request for use it was from Romania. BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir. And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth. So I think we are now giving the very power tool for the cinema creators. There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation. Last edited by Oleg Maddox; 11-10-2010 at 08:12 PM. |
#56
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That is excellent, many thanks for the reply, Oleg
![]() ![]() Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2) Last edited by philip.ed; 11-10-2010 at 05:49 PM. |
#57
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Thanks Oleg for taking the time to explain things in more detail. The information you've provided has dispelled the concerns I raised in my previous post, which were only based on a lack of knowledge.
What you've been revealing about SOW is nothing short of amazing. Thanks for all the work you've done so far, and best of luck in the future. |
#58
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The video is not of aircraft in the BOB II WOV it is standalone planes for use in the MSFT Flight Simulator.
Sorry, but that horse (FSX,FS2004) is dead as far as many of us are concerned. |
#59
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BoB2 does a good job, though, in my opinion. It's a great sim to fly. It will be interesting to see how SoW will fare against it, especially in terms of the amount of planes able to fly at one time. I always liked this about BoB2. |
#60
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MSFT FSX or FS2004 is a flight simulator, not a combat flight simulator.
The enjoyment from a flight simulator is in all the detailed flying requirements. If you are a real world pilot you can actually do check flights with the FSX and almost verbatim fly a hop in the sim as you would in real life. You can setup flight plans in FSX that you can fly in real life aircraft. You can use actual real world navigation, charts, procedures,etc. I do IL2 air combat for pleasure not to get all involved in the details of flying. If you have plans to be a real world pilot the FSX or FS2004 would not be a waste of time. There is so much to learn, especially flying instruments. |
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