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IL-2 Sturmovik The famous combat flight simulator.

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  #1871  
Old 11-08-2010, 09:14 AM
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Xilon_x Xilon_x is offline
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This is original skin of MARIO BONZANO Battle of brittain fiat g 50s
  #1872  
Old 11-08-2010, 09:47 AM
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Yes sorry guys my ignorance not pitot tube but venturi tube.

[IMG]

http://pages.prodigy.net/bderoes/cal...nturiTube.html
Dear daidalos team loock the section
13-model-series-3-starboard.jpg
9zmdxmpb.jpg

Last edited by Xilon_x; 11-08-2010 at 10:42 AM.
  #1873  
Old 11-08-2010, 02:42 PM
rjhill899 rjhill899 is offline
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Thanks for the update. Looks great.
  #1874  
Old 11-08-2010, 03:01 PM
Jack_Aubrey Jack_Aubrey is offline
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I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
  #1875  
Old 11-08-2010, 04:44 PM
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It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
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  #1876  
Old 11-08-2010, 05:10 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Hopefully modders either 3rd party or subcontracted will soon fix that.
I am sure once the full scope of the entire game hits modders will be in heaven
  #1877  
Old 11-08-2010, 09:00 PM
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Quote:
Originally Posted by Jack_Aubrey View Post
I would like to see some better AI for ground and naval unit, it doesn't seem reallistic that a under attack ship keep the same course it would be wonderfull to see the ship trying to avoid the torp; right now i have to see the time that the torp planes get to the fleet and make them avoid the torp by changing their course at the FMB.
Avoiding the torpedo would be a kinda difficult,since ships handling and speed...

But I never noticed ships could collide.
  #1878  
Old 11-08-2010, 09:47 PM
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If you are building a complex mission in the FMB, with lots of ships moving about, crossing paths, starting at different times, etc... It can happen.

I did a bit of the beta testing for "White Sun, Blue Sky" and the very first problem I found was a carrier hitting a freighter at the mouth of Pearl Harbor. Both ships sank.

It happens.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #1879  
Old 11-08-2010, 09:51 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by ElAurens View Post
It was explained some time ago that ships are not AI controlled. They only can follow a pre-determined course. The only way they can react to enemy action is to fire, or not fire, their weapons.

They will not even maneuver to aviod collisions with their own unit members.
Having a trigger in FMB which causes carriers to launch fighter cover when threatened would make naval missions a lot more interesting.

Lighting on ships that moves with the ship would be wonderful indeed.
  #1880  
Old 11-08-2010, 09:57 PM
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Good ideas, though I doubt that ships in a combat zone would be showing any lights.

It's something I pray for when driving my sub in SH4...

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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
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