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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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The systems they are currently using are probably Running Vista/Windows 7. Right off the bat, those two OS's use a heck of a lot of RAM. When you have a game like SOW that requires a lot of RAM, especially for larger maps you have the OS and the Game fighting over who gets the most RAM. Hence the stuttering. Another GB or two would have probably let it run smooth as glass.
The reason they didn't have that option was the people setting up the show made them use their PC's and for some reason they didn't put nearly enough RAM in them to showcase newer game like SOW. Your average FPS or MMORPG probably isn't going to need that much RAM, but a game like SOW will, and they should have known that and made some provisions. |
#2
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IL-2 is basically a DirectX 8 game (with some DX9 features that came later on) and it was written for hardware avaliable at the time thus the reason why people with super rigs even today see stuttering in certain parts of the game. SOW on the other hand is written with multi-core cpu, modern GPU and massive RAM allocation capabilities -thanks to the x64 exe- so don't be surprised if your computer might run SoW BETTER than IL-2.
BTW, a 32-bit OS is restricted to 3GB of RAM no matter how much you stuff in it, not 2GB that someone mentioned.
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#3
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I've stuck 4GB of RAM in mine and I'd thought the system could use up to 3.7GB of it, is this incorrect and the OS can only utilise 3 of the 4 gigs available? Seems every little's going to help.
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#4
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I have 4GB in my computer and before I was running XP 32-bit and it could allocate 3.25GB of it so no, there's nothing wrong with your system.
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#5
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Maybe I should also stick with my q9550@4x3 GHz because then I can keep my 8 gb RAM.
Would be interesting to know from what amount of RAM the fps don't get better anymore when upgrading to more. |
#6
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i7 can't deal with DDR2?
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#7
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dunno. You're right, my conclusion was a bit shaky.
But i7 means new board. |
#8
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Which is not an option since Intel announced a new socket already.
(I'm f***d too with AM3, there will be new socket for the bulldozers) |
#9
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I don't thnk so. All the i7 mobos I looked at for 1156 socket (P55 chipset) or 1366 socket ( X58 ) chipset were built for DDR3.
As for the new socket (next year I think?) I wonder if I will be able to afford it ![]() Ther's another thread that focusses on questions regarding system specs: http://forum.1cpublishing.eu/showthread.php?t=16401 I just hope it doesn't get overrun with off topic crud and remains readable.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#10
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wow! first of all, all these vids are amazing!
the graphics and especially the work on glass based lighting is amazing, first sim i have seen to get these in cockpit shadows correct, well done! just one issue, and it may just be because this is WIP: the waves in the ocean seem too big, it looks like the aircraft are RC aircraft flying over a pond... My thoughts? slow down the animation or scale it down. anyway as i said that is my opinion, the game is turning out brilliantly. hurry up and release it ![]() ![]() |
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