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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-03-2010, 08:44 PM
Triggaaar Triggaaar is offline
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Originally Posted by SaQSoN View Post
It's "no matter, if this true, or not - you didn't hear it from me, you don't know me and I never have told you anything".
No worries, you've said more than enough, and should now delete your posts.

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Originally Posted by Tree_UK View Post
Over a year ago i posted up my conversation with james oreilly at ubisoft, they dont come much higher than him hes the group brand manager.
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Originally Posted by Tree_UK View Post
dont listen to these guys who pretend that they are on the 'inner circle' half of them are full of shite.
Mmm.
  #2  
Old 11-03-2010, 09:10 PM
Redwan Redwan is offline
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Thanks for your interesting comments about the clouds. I have made some researches on the web and indeed it seems that the FSX clouds, although quite realistic, are not very 3D. They are reported to vanish when one flies through them without occulting the view, which is, I agree, not compatible with the requirements of a combat flight sim.

However I’m still not happy with the graphic quality of the BoB clouds seen until now.

They look too much like an ensemble of cotton wool balls and I hope that Oleg’s team will find a solution to make them look more homogeneous in the future.

And I even don’t talk about heaving a complex multilayer cloud system (even if Oleg promised that … but he promised so many things …) like this:



… but at least I would like to have some realistic looking cumulus’s.

When thermals are active in the middle of a sunny day, the bottoms of these clouds should be more flat, more compact and much darker ! Is it so difficult for an advanced graphic engine like the one used in BoB to produce something more realistic ?

Where are the dynamic wind effects that are claimed by Oleg to be affecting the shapes of the clouds ? Until now, all the clouds I have seen look all similar, like so many clones of one single cotton wool ball floating in a static and boring atmosphere.

Let’s compare BoB and the reality.



With some little photoshop changes BoB clouds could look much more realistic and I can’t believe that BoB’s graphic engine cannot do that. I think that the poor quality of clouds is due to a lack of attention to the completions (lack of time, budget, need to focus on more important bugs …)



PS. Even if I seem to focus on the quality of the clouds (which is quite normal as far as we talk about a flight simulator), please keep in mind that I really appreciate the other great qualities of BoB and the improvements done since Il2.
  #3  
Old 11-03-2010, 09:54 PM
Freycinet Freycinet is offline
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Originally Posted by Triggaaar View Post
No worries, you've said more than enough, and should now delete your posts.
Could you please refrain from telling a long-standing member of this forum and a close collaborator of Oleg Maddox whether he should delete his posts or not? What kind of BS attitude is that? We're lucky that we have Oleg M, Luthier and Saqson communicating with us in this forum, so please keep your uncouth behaviour out of here.

This forum is worse than the Ubizoo ever was and I'm actually beginning to HOPE that the development team members will just stop posting in here, because it is becoming such a waste of time to wade through all the drivel for the very few worthwhile contributions in here. Oleg, Luthier and Saqson should just get on with their important work and ditch this crap forum, it is just not worth their time...

Sign of the times I guess. People get a rare privilege and proceed to sh*t all over it.

Last edited by KG26_Alpha; 01-20-2011 at 06:51 PM.
  #4  
Old 11-03-2010, 10:02 PM
Dano Dano is offline
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Sign of the times I guess. People get a rare privilege and proceed to sh*t all over it.
It's a sad reflection of civilisation

Last edited by KG26_Alpha; 01-20-2011 at 06:50 PM.
  #5  
Old 11-03-2010, 10:59 PM
ATAG_Bliss ATAG_Bliss is offline
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As always, thanks for the wonderful update Oleg and development team. Wonderful video and screen shots

This just keeps getting better and better every week! And thank you for taking time out of your busy schedule to supply us with a weekly update!

Cheers!
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  #6  
Old 11-03-2010, 11:56 PM
swiss swiss is offline
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Quote:
Originally Posted by Freycinet View Post
Could you please refrain from telling a long-standing member of this forum and a close collaborator of Oleg Maddox whether he should delete his posts or not? What kind of BS attitude is that? We're lucky that we have Oleg M, Luthier and Saqson communicating with us in this forum, so please keep your uncouth behaviour out of here.

This forum is worse than the Ubizoo ever was and I'm actually beginning to HOPE that the development team members will just stop posting in here, because it is becoming such a waste of time to wade through all the drivel for the very few worthwhile contributions in here. Oleg, Luthier and Saqson should just get on with their important work and ditch this crap forum, it is just not worth their time...

Sign of the times I guess. People get a rare privilege and proceed to sh*t all over it.

Jeez, he suggested to delete it for self protection.

2nd: Is saqson MG related or not? Anyone knows for sure?

Last edited by KG26_Alpha; 01-20-2011 at 06:50 PM.
  #7  
Old 11-04-2010, 12:09 AM
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major_setback major_setback is offline
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Originally Posted by swiss View Post
Is saqson MG related or not? Anyone knows for sure?
Most definitely. Closely.

Look at SimHQ.
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Last edited by major_setback; 11-04-2010 at 12:41 AM.
  #8  
Old 11-04-2010, 12:23 AM
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major_setback major_setback is offline
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Originally Posted by swiss View Post
Is SaQSoN MG related or not? Anyone knows for sure?



You see the name here?

http://www.rrgstudios.com/EN_04_13_ContContacts.shtml




..
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Last edited by major_setback; 11-04-2010 at 12:41 AM.
  #9  
Old 11-04-2010, 01:05 AM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Well, that is interesting - "Battle of Moscow" eh? Perhaps this is why Oleg said that he would make an announcement about the 3rd proposed release in the series as it was going to be advertised at this expo?

As to UbiSoft being the publisher, well, I hope they aren't because I have experienced the change in fortunes that came with the various releases in the IL-2 series as UbiSoft just kept doing screwy stuff with protection software and so on, and it left a sour taste in pretty much everyone's mouth at the time. However, if Saqson says they are the publisher then I am inclined to believe him, but it's not official til Oleg, or whoever is publishing BoB, says it is.

Also, I really wish people would stop talking so much sh!t all the time about things and people they clearly have no clue about! Specifically, in the case of Saqson: if any of you had any knowledge of the development history of IL-2 over the last ten years you would know that he has been right in the middle of it from the start! I started playing IL-2 in 2003, and then picked up Forgotten Battles a couple of months later when I joined a squad, and I followed the forums closely from that time. Saqson was right in the thick of it the whole time up to the release of Pacific Fighters, and is obviously still involved...
(see Major Setback's post above...)

So to sum up, do yourselves a favour and educate yourself before you start mouthing off.
  #10  
Old 11-04-2010, 04:19 AM
SaQSoN SaQSoN is offline
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Originally Posted by =69.GIAP=TOOZ View Post
has been right in the middle of it from the start!
But, not from the start. I joined Luthier (on commercial basis) closer to the end of the PF development. Prior to that, as 3rd party enthusiast, I did few ship models for free, which were included into FB.
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