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#621
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You see, there are options to explore...But it is allways hard for us to evaluate the actual effectiveness of such and such anti-pirating method. I am sure that a lot of our dear members ![]() ![]() And let me tell you that in the long run, once the business is no longer a business because of piracy, it is the artists that pay the price...and the musicians, recording engineer, and everyone who used to make quality records.... How much would we be willing to pay for top quality sim like SOW ? What would be a realistic price in comparison to other crappy games that sell for $60.00? How much MORE money would we be willing to pay to get SOW without any kind of protection ? Personnaly, I would pay $ 120.00 for SOW if that was to ensure the survival of top quality product like SOW.... ![]() Salute ! |
#622
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I didn't say either, but I'm certainly not interested in massaging the ego of Tree. "I know a big hitter at Ubi blah blah" There's absolutely nothing anybody can do about whoever the publisher is, the deal would've signed months or even years ago. |
#623
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__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories Last edited by T}{OR; 11-03-2010 at 08:19 PM. |
#624
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To be fair, Tree posted the whole conversation with Ubi at the time. Tree's evidence is tangible, where as sasquon's barely borders on credible.
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#625
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#626
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Did UBi have anything to do with the Russian release of IL2?
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#627
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#628
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Thanks for your interesting comments about the clouds. I have made some researches on the web and indeed it seems that the FSX clouds, although quite realistic, are not very 3D. They are reported to vanish when one flies through them without occulting the view, which is, I agree, not compatible with the requirements of a combat flight sim.
However I’m still not happy with the graphic quality of the BoB clouds seen until now. They look too much like an ensemble of cotton wool balls and I hope that Oleg’s team will find a solution to make them look more homogeneous in the future. And I even don’t talk about heaving a complex multilayer cloud system (even if Oleg promised that … but he promised so many things …) like this: ![]() … but at least I would like to have some realistic looking cumulus’s. When thermals are active in the middle of a sunny day, the bottoms of these clouds should be more flat, more compact and much darker ! Is it so difficult for an advanced graphic engine like the one used in BoB to produce something more realistic ? Where are the dynamic wind effects that are claimed by Oleg to be affecting the shapes of the clouds ? Until now, all the clouds I have seen look all similar, like so many clones of one single cotton wool ball floating in a static and boring atmosphere. Let’s compare BoB and the reality. ![]() With some little photoshop changes BoB clouds could look much more realistic and I can’t believe that BoB’s graphic engine cannot do that. I think that the poor quality of clouds is due to a lack of attention to the completions (lack of time, budget, need to focus on more important bugs …) ![]() PS. Even if I seem to focus on the quality of the clouds (which is quite normal as far as we talk about a flight simulator), please keep in mind that I really appreciate the other great qualities of BoB and the improvements done since Il2. |
#629
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#630
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We have no verify-able source for the existence of a western publisher. UBI hasn't commented since 2006, Oleg hasn't commented. We have a forum member who says he's talked to UBI, but thats not verify-able. Either way it doesn't matter, we will get copies in the west one way or another.
Hopefully there will be some type of workable copy protection. I get a kick out of people who say copy right protection isn't needed...and wonder what they would be say, if it were their product, and their money people were stealing. |
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