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#101
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Which is great, as I hate this kind of unreal propeller look - like many mods have it nowadays. If I am not mistaking, we should be able to set the shutter speed ourselves and change this option in the game - what happens when we hit pause.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#102
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A release in 2011 is NOT OK for me.
SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection). Sure Oleg could model some motion captured snails at the runway at last... ![]() I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..." Last edited by domian; 11-02-2010 at 09:51 AM. |
#103
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I can't wait any longer for SoW system specs, the community have taken IL-2 to such new levels (no I didn't use the 'm' word) that my AMD3800+ 2x64 at 2.4GHz, 2Gb RAM and 2 x 7800GTs no longer runs it smoothly on Perfect.
I'm going now with Intel i7 950 3.06GHz (overclockable) 6Gb DDR3 RAM XFX 5870 GPU ASUS Sabertooth mobo SSD for the OS and Flying software (IL-2, FSX, SOW) 700w Storm PSU (cos i have one in the cupboard) plus a couple of HDDs for other stuff If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it. Also SoW's only going to be 32bit. I expect the 64 bit version will run even better if it ever gets developed but that would take another 2 weeks :^) Seriously guys, if it's that close (even 5 months away), current products aren't going to change that much and newer stuff will be way too expensive for me. I haven't gone i7 960 or 5970 due to the almost double cost. That could improve over the next 6 months but probably not by much. btw my laptop with i7 720QM 1.06GHz, 6Gb RAM and 5850 GPU eats IL-2 alive on max settings and FSX is rock solid with 1.2m photo terrain so the new rig should be even better.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#104
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The photoshop blur has a tell-tale 'rabbits ears' at the outer edges of the blur. I hope it is just a WIP. Mod/SoW WiP: ![]() ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-02-2010 at 10:30 AM. |
#105
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I just hope there is no blur on the moving blades as seen in flight.
This is a cinematic effect and in no way reflects reality.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#106
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#107
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Shouldn't make much of a difference when playing, in most screens we've seen a "correct" highly transparent spinner disk that is completely blurred as it should be. ![]() |
#108
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Insuber, unless you've had a shutter implanted you wouldn't see anything like pictured above.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#109
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#110
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It's the final lap, they have a publisher and and a demo for nvidia. This is the first time the light at then end of tunnel seems to be indeed daylight. ![]() |
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