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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 11-02-2010, 07:02 AM
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Quote:
Originally Posted by major_setback View Post
I'm not too happy about the propeller blur, which is exactly like the bad looking 'radial blur' in Photoshop.
IIRC, and Oleg has said so himself (and we have seen it on the shots) that the prop won't look anything like this in the game. Only when you pause the game you will get a situation like this - as if it was taken by a camera.

Which is great, as I hate this kind of unreal propeller look - like many mods have it nowadays.

If I am not mistaking, we should be able to set the shutter speed ourselves and change this option in the game - what happens when we hit pause.
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  #102  
Old 11-02-2010, 09:47 AM
domian domian is offline
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A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."

Last edited by domian; 11-02-2010 at 09:51 AM.
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  #103  
Old 11-02-2010, 09:56 AM
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I can't wait any longer for SoW system specs, the community have taken IL-2 to such new levels (no I didn't use the 'm' word) that my AMD3800+ 2x64 at 2.4GHz, 2Gb RAM and 2 x 7800GTs no longer runs it smoothly on Perfect.

I'm going now with

Intel i7 950 3.06GHz (overclockable)
6Gb DDR3 RAM
XFX 5870 GPU
ASUS Sabertooth mobo
SSD for the OS and Flying software (IL-2, FSX, SOW)
700w Storm PSU (cos i have one in the cupboard)
plus a couple of HDDs for other stuff

If that doesn't run SoW which has been in development for 7+ years(?) then I won't bother buying it. Also SoW's only going to be 32bit. I expect the 64 bit version will run even better if it ever gets developed but that would take another 2 weeks :^)

Seriously guys, if it's that close (even 5 months away), current products aren't going to change that much and newer stuff will be way too expensive for me. I haven't gone i7 960 or 5970 due to the almost double cost. That could improve over the next 6 months but probably not by much.

btw my laptop with i7 720QM 1.06GHz, 6Gb RAM and 5850 GPU eats IL-2 alive on max settings and FSX is rock solid with 1.2m photo terrain so the new rig should be even better.
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  #104  
Old 11-02-2010, 10:18 AM
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Quote:
Originally Posted by T}{OR View Post
IIRC, and Oleg has said so himself (and we have seen it on the shots) that the prop won't look anything like this in the game. Only when you pause the game you will get a situation like this - as if it was taken by a camera.

Which is great, as I hate this kind of unreal propeller look - like many mods have it nowadays.

If I am not mistaking, we should be able to set the shutter speed ourselves and change this option in the game - what happens when we hit pause.
The modded propeller has a nice even blur, unlike the photoshop one. I certainly hope we won't get that one each time we pause or take a screenshot, even if the amount of blur varies.
The photoshop blur has a tell-tale 'rabbits ears' at the outer edges of the blur.

I hope it is just a WIP.

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Last edited by major_setback; 11-02-2010 at 10:30 AM.
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  #105  
Old 11-02-2010, 10:39 AM
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I just hope there is no blur on the moving blades as seen in flight.

This is a cinematic effect and in no way reflects reality.
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  #106  
Old 11-02-2010, 10:42 AM
Insuber Insuber is offline
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Originally Posted by ElAurens View Post
I just hope there is no blur on the moving blades as seen in flight.

This is a cinematic effect and in no way reflects reality.
I see blur with my naked eyes ... clinical case?
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  #107  
Old 11-02-2010, 11:51 AM
The Kraken The Kraken is offline
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Quote:
Originally Posted by major_setback View Post
The modded propeller has a nice even blur, unlike the photoshop one. I certainly hope we won't get that one each time we pause or take a screenshot, even if the amount of blur varies.
The photoshop blur has a tell-tale 'rabbits ears' at the outer edges of the blur.

I hope it is just a WIP.
I guess it's supposed to replicate what a camera shot would look like, and seems to do a good job at that (see below). Oleg has explained previously that shutter speed etc. will be factored in for propeller or tracer appearance when taking screenshots, and that would mean the blur is calculated automatically (propably using the same radial blur algorithm). I'm pretty sure though that this will be optional anyway.

Shouldn't make much of a difference when playing, in most screens we've seen a "correct" highly transparent spinner disk that is completely blurred as it should be.

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  #108  
Old 11-02-2010, 11:53 AM
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Insuber, unless you've had a shutter implanted you wouldn't see anything like pictured above.
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  #109  
Old 11-02-2010, 12:10 PM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by robtek View Post
Insuber, unless you've had a shutter implanted you wouldn't see anything like pictured above.
robtek, I respectfully disagree! On TLAP Day I drank most of a bottle of rum and quite a few things were blurry!
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  #110  
Old 11-02-2010, 12:38 PM
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Quote:
Originally Posted by domian View Post
A release in 2011 is NOT OK for me.

SoW is become more and more a neverending story like HALO, Duke Nukem Forever or Stalker. On the one hand, i can understand Oleg. He wants to make the simulation perfect. But on the other hand the wishes of the community are sometimes disgusting (different facial expressions or wind shear in perfection).

Sure Oleg could model some motion captured snails at the runway at last...

I am very disappointed about the promises of Oleg. "SoW will have thousands of players until october 2010..bla bla bla..."
WTF?

It's the final lap, they have a publisher and and a demo for nvidia.
This is the first time the light at then end of tunnel seems to be indeed daylight.
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