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#361
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Hear hear. Rescue comrades
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#362
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Yea, would be nice to hear about their first impression's ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#363
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What if nVidia show how their 3D Vision works with SoW. That would be awesome.
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#364
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Yes...
so new name?!.... IL2:BoB it makes sense to keep the IL2 brand name as it's now so famous. and release date Feb 2011 according to PLAY ! ![]() and another 2 great screenshots thankyou, looking forward to loads of in-game videos from the games world press next week. Is there anything else we really need to know - apart from how much is a flight to Moscow!! |
#365
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OK, interesting.... I would be very interested in hearing about your experiences in the battle! Salute to you Sir! |
#366
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Please note that very often games have different names in different countries / continents. As an example C&C Red Alert was selled as C&C 2 in Germany.
Maybe, and that's my assumption, BoB is not that popular in Russia and therefore 1C decided to keep the IL2 in the name. That could attract more buyers than the new brand SoW. |
#367
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Hey Oleg,
how does water behave in SoW? Does it flow in rivers? What happens if you bomb a hole directly to the edge of a river. Does the water expand in it? I hope you can advertise many people at the event to buy your sim. |
#368
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Hi,BOSS Oleg,
still some thoughts about those details and minutiaes, last time, I suggested that the instruction tips bubble which in your words is "help pop up line" could have some improvements in decorating, for example, when in a german plane, it can use a Gothic font, some Gothic patterns, and with an eagle symbol by it. this time, it's about the mouse cursor. Why not give it a set of animated appearances for different operation, for example, an index finger switch off animation for a click indicating, a rotate gesture animation for a gun sight adjustment indicating, etc, at least, a ![]() ![]() and to expand some further, to integrate this feature into the whole in-cockpit GUI system, for example, when in a tuition mode, it can offer a full cockpit instruction with a "?" question mark cursor( ![]() ![]() I think there are many subtle improvements you can do with the cursor and the bubble. although these aspects are simple and subtle, it can be helpful to enhance the immersive gameplay. Actually, I incline to believe that you have already thought about it, but just haven't got enough time to do it. And, dear BOSS, IMHO I have to say that, to some extend, you do not know(I incline to use "CARE ABOUT") the art of packaging. Your FlightSim perhaps is the best in specialization, but sometimes it looks too harsh, a typical classical russian style, efficient but impersonal, that will drive away many craving novices, as far as I know, this has been happening in IL2 series. or I incline to believe that you specially leave these "unimportant" minutiaes to your long term add-ons, Mods communities, and so on? Boss, it gives me an impression that the word "humanizing" in your dictionary is for developers and veterans, not for novices. And "garish" means guilty in such a specialized sim, and you do not need to use childish tricks such as making some GUI decoration to appeal players, because they are all hardcore players, they won't care about these minutiaes as well. It seems that debugging is a more important work in your schedule, and dress up we can ignore. If so, I would say I generally agree with you. However, you are making a game, sometimes it looks more like a industrial and engineering software(although it is a very positive and exclusive feature). By the way, the main UI you had posted a few weeks ago have got the some problem, clear enough but not attractive. Considering it's a WIP, I don't know if I could say the main UI needs some aesthetic improvments. I'm not criticizing, just a little complaining, and it's not my hope that you will remove some hardcore raw stuff, reduce the specialization, I just hope that, to eat those hardcore raw stuff can be easy and pleasing. For a novice, I think it's very important to give him an impression that you are in a very interesting machine rather than you are now in a iron coffin... so give them some sweets please, and give them a feeling that they have got strong support.(As we all know, the only strong support we can get nowadays, comes from Online-communities, not the game itself) Sometimes, some people need to add some sugar or milk in their black coffee. hoho~~~ A veteran can learn and feel the potential of your Sim, but a novice can only SEE the potential at the very beginning (or perhaps you can add these garish subtle features into a special novice expansion pack which is specially made for novice and has got a full detailed aviation course just like SEGA'S aero dancing/aero elite series, I would be very happy to buy one ![]() Last edited by mark@1C; 11-01-2010 at 04:04 AM. |
#369
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I hope that makes sense. look at 4:15 |
#370
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