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#251
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I'd rather have the videocard with the best picture ingame and that is defenately ATI! Furthermore, the new series of cards announced will be faster then what nvidia has in stores.
It always has been a leapfrog game between nvidia and ati of who has the fastest card at a certain time. In the end, it's only a few frames between them. ![]() Nice update oleg and team! Really like the sound ingame... I am drooling! Looking at the screenshots, there's hardly anything to moan about, the detail of the buildings is more then adequate for a flightsim. I'd rather have correct aviation then a superb building on the ground, we just bomb them anyway,lol. Quote:
Last edited by tourmaline; 10-29-2010 at 08:57 PM. |
#252
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"For sure we use most of the real recording sounds. On the ground, in flight, in cockpit.
And is not from the simple camcoder (apriory wrong), but the simulation of the human head. Search in internet to understand these principles. This is the most right way to make realistic sound..." - Oleg. For those interested in what Oleg's talking about here, check out these Binaural and Holophonics (different but similar technology) video's. Headphones required. Poor quality demo and explanation of binaural recording - Doppler effect - Stereo music compared to binaural music (probably just an imitation of the binaural effect but you get the idea) - Some famous Holophonic recordings (6:36 onwards is essential listening) - More Holophonics recordings Part1 - **Part2 Fireworks, but imagine if something similar to this were used for the ground war in SOW - P.S. Anyone care to calculate the size and borders of the BOB map, based on the sliders in the picture of London Oleg posted, or would that be cheating and taking advantage of Oleg's generosity in showing us the picture? Last edited by Les; 10-29-2010 at 09:03 PM. |
#253
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I dunno, I have always had much better luck with nVidia. I've had two ATI cards burn up and neither one really handled the games I was playing very well (the problem always seemed to be water for some reason).
Really, it's six of one and a half dozen of the other to me though. I would still buy an ATI that was a good value. Let's just be thankfull there is some competition or we would be paying $1000 for a decent card. Splitter |
#254
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But I don't want to repeat each time what other people post every update more than 20 times.
I don't think it's necessary to repeat that... the planes are gorgeous the water is excellent the cockpits are beautiful the terrain is getting better each time ... I think nobody doesn't agree with that and Oleg knows that and it's already been said so often. Maybe I should do it like most of you. Just put a smiley behind each sentence even if it's not hyperpositive and noone cares about it. ![]() Last edited by Hecke; 10-29-2010 at 09:16 PM. |
#255
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Then we had OpenGL....Who had the "best " OpenGl api ? ![]() Now its DX11... So everyone is equal now ! May the best win ! ![]() Salute ! |
#256
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Regarding NVidia vs Ati, please leave it alone in this threadh.
Oleg allredy said that (as far as i can tell) Ati isnt intrested on the same level NVidia is in cooperating. Dont ask me why, but it sounds typicall Ati. (AMD) Harsh i know, but thats how i intepret it. |
#257
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Ah yes... the Voodoo cards. I had a Voodoo II and used it for Half-Life, Carmageddon 2 and such... Then System Shock 2 caught my eye, and it would crash on the Voodoo. So I bought me a Matrox G200. Nice memories.
Fine with me if DirectX will be the only standard for the future. I've had enough of all those different standards. It wastes money and time for both consumer and developer. |
#258
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http://forum.1cpublishing.eu/attachm...1&d=1288388207 |
#259
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http://www.literarynorfolk.co.uk/dad's_army.htm |
#260
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Great news!
WoW!The crash landings are far more complex than in IL2! You used new voices for SoW?Thought the IL2 ones were going to be used. What you mean with buildings?Strange,Combat Flight Simulator 3 had buildings such as Eiffel Tower... |
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