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#211
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I mean that some degree of paint-light-reflection effect have to be done. That is all. |
#212
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We model the reflections, but we also model the matt paint of the war beginning. About sound... what I should listen? The poor compressed camcoder recording on the internal mic? |
#213
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I have one request, will we destroy the terrain if we goes with no gear?
Thanks for the vid and screenshots, just awesome |
#214
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Good news about paint reflections! About sounds I meant the engine sound and propeller sound. Sorry for miss-understanding. Have a nice weekend! ~Sheers! |
#215
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![]() There's nothing else worth mentioning. SoW is still WIP and it looks great. I don't want something like LOMAC of 2003 that needs a PC of 2010 to run at "playable" fps in scenarios other than flying the only "object" on the map. Graphics can also be improved in later additions to the SoW series if planned from the beginning. And I doubt it's not taken into consideration ![]() |
#216
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Those are Merlin engines in the He111 So ignore those sounds. Last edited by KG26_Alpha; 10-29-2010 at 06:42 PM. |
#217
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скажите олег , скажите а какого числа лично вы будете на выставке? хочу взять автограф
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#218
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This was supposed to be a feature in Jane's WWII fighters according to the manual, but I never got it to work. I think it's a very good idea. If you get shot down trying to help a wingman then you can take his place and try to get out of 'his' trouble. On the negative side it might encourage self-sacrifice for the above reason. You will never 'die'. I'm sure it will be user controlled, it's bound to be.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#219
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Hi Oleg:
I think everything looks great. This question has to do with ground objects however. Horses! Please take a look at this. I never knew that the German Army depended so much on horses. Do you have any plans to add horses to the moving vehicles and convoys etc. http://www.lonesentry.com/articles/g...rse/index.html |
#220
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