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#161
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I didn't talk to you, did I? So why do you interfere?
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#162
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Yeah...I know...
![]() ![]() So sorry about that my friend ! ![]() Salute ! |
#163
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Xilon:
If I am understanding your post correctly, that little "wiggle" you see in the tracers is due to "camera shake", not any movement in the bullet itself. Bullets CAN wobble but you would probably not see this at fairly close range on a tracer. It would only be noticeable at all at very long ranges and at those ranges, your eye would probably have a hard time picking it up. So the "wiggle" is all in the camera, not in the bullet itself. As the plane shakes from subsequent rounds being fired, the tracers downrange appear to "jump around" when they are in fact following a rather stable parabola. I hope that made sense. And if I misread your post please forgive me. Splitter |
#164
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Great Update, I'm really looking forward to this game.
I followed the tracer round discussion with great interest and I don't know anything about guns and ammunition. But I seem to have understood that tracer rounds where jiggling and after a short distance followed a complete other path than the conventional ammuntion due to the different ballistics. This was at least what the guys from the B17-II simulator where doing some years ago, their tracers had smoke and where jiggling in the air. Never seen more convincing tracers in any sim since. I don't want to sound like a basher, for me this is a small detail and the game looks very promising. Great job Oleg and team. |
#165
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Regarding tracers;
Guys, tracers do not appear as squiggly lines in real life. It only appears that way in GunCam videos due to the fact that the wing/camera/surfaces are shaking when the camera is recording, leading to the entire image shaking. Specifically noticeable on the tracers. EDIT: This has already been covered. My bad, just noticed ![]() Last edited by Cobra8472; 10-29-2010 at 04:00 PM. |
#166
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#167
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#168
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I'm totally addicted to friday update ... it's getting better to better...
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#169
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Yes. It. IS!!
I'm getting pretty psyched! Every update outdoes the previous one, and they all contain little hidden nuggets of detail that hint at the underlying complexity of the engine. I'd like to see more pictures of the interface (mission builder (QMB and FMB), mission briefings, pilot profile/squadron profile, and career modalities, post-mission debrief info)... that sort of thing- we've only seen one picture so far but it didn't give much insight into what, if anything, has changed in creating immersion in that respect. |
#170
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Well Hecke, this is a open Forum...Everybody reads everyone's intervention...
As a community, we feel that all subjects discussed here are allways part of a group dynamic. You will get responses from anyone who feels concerned by any of your comments...That is how it works...Now, if you can't behave like an adult, and I don't say your not, in witch case you would be in more trouble than what I initially taught, and unless this is your intention to poke around, we, the adult community, expect better behavior from our members. Kids AND adults... Have a nice day |
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