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#91
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Amazing. I CANNOT WAIT.
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#92
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![]() Now, hecke; give it a rest. edit: Quote:
Oleg fix this, oleg please fix that - and oh yeah, I want the result yesterday. If you are so smart, why don't you just show him how to do it, since it's so easy? What? You can't?! Last edited by swiss; 10-29-2010 at 02:08 PM. |
#93
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Wow thaks Oleg thats grate the sounds sound really good too
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#94
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Will it be possible to lessen the lighting effect of tracers in-game? My only large caliber experience with tracers is 20mm from my F-16 but I'd think they'd be about on par. Even shooting 100% tracers (versus the more common 1:5 ratio, or most commonly--none at all) at 100 rounds a second is much more subdued than IL-2's treatment.
As always, thanks for all the love you put into a great game (1946) and what you are doing with SoW! |
#95
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Very impressive!
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#96
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Great looking video! The new dynamic lighting inside cockpit should be very useful when flying with cockpit on.
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#97
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The smoke is part of the tracer, not the bullet.
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#98
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Oh thank you very much for the insult. That pretty much reflects your intellect. |
#99
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Or... Il-2 was also a great step ahead for its time... You comparison is totally wrong with years. You don't see the real true and comparing uncomparable things really. When Il-2 was born some journalists were comparing the ground modeling of tanks etc in a flight sim with tank sims of its time..... Now.. you will see later some. And If you can't see the difference in a flight sim and don't understand why so and not so in a fligth sim, but not in shooter, then I'm sorry... But a t first please tery to compare the size of maps in these jenres and its details... maybe this comaprison and lmts will explain you something... My english is poor top explain such things for shot time. |
#100
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and the tracer is? Inside the (back of the)bullet, so it is the bullet which drags the smoke behind.
![]() Last edited by swiss; 10-29-2010 at 02:25 PM. |
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