I would recommend onslaught, and if you use archers quick draw, as it would help you win the first round by allowing you to use your magic at the beginning of the battle giving you quite the edge there (some magic for protection and then Armageddon or something like that)
P.S: Tactics shouldn't be that important to a Mage since your units are not your main weapon (your spells are). Your priority should keep your units alive (if you play no -Loss) and have units that can generate rage or mana if you run out of it, are very resistant and can resurrect.
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Last edited by onepiece; 10-27-2010 at 06:20 PM.
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