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IL-2 Sturmovik The famous combat flight simulator.

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  #481  
Old 10-25-2010, 02:50 AM
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major_setback major_setback is offline
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Quote:
Originally Posted by Bearcat View Post
Exactly.. All that sounds good on paper.. but consdiering the people who will actually use features that detailed.. you have to ask yourself is it worth it to the devs....


Well, look at all the add-ons for FSX that do actually feature complex start-up procedures. There is quite a big market for them.

There are over 30 small prop aircraft or WWI and WWII add-ons on the Just Flight site alone (not counting the shockwave products). There are lots of user made add-ons, some of them very professionally done (see PC Pilot's free downloads each month).

The people buying those at the moment might convert to SoW. I think realistic weather and turbulence etc. will win them over. Click-able cockpits too.
I am pretty sure that manufacturers of add-ons are keeping a keen eye on SoW, and that it will take no time at all after the release of third party tools before we see some add-ons, and some of them maybe with more complex start-up procedures.

Personally I enjoy both ways. Complex start-up is a different experience. But won't worry if everything is simplified
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Last edited by major_setback; 10-25-2010 at 03:00 AM.
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  #482  
Old 10-25-2010, 03:15 AM
Chivas Chivas is offline
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Start up procedures are a must in sims like FSX where its a major part of a civil aviation game. Thats mostly all you do is fly from point A to B using all the correct procedures. Thats the game.

Combat sims are entirely different and start up procedures aren't as high on the priority list. The developers have to make tough decisions on which features have the most priority. I don't care for complex start up procedures, but sims like BOB WOV were you can just simply turn on the magnetos, fuel cocks, pump the primer, and hit the start button, is very immersive. Especially when you can combine this with a refuel, rearm, process. it can also be very immersive when you haven't primed the engine enough, in an emergency take off scenario, and engine is just turning over and not firing.
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  #483  
Old 10-25-2010, 03:25 AM
nearmiss nearmiss is offline
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I prefer to push one button and start the engine. If Oleg provides a required start up procedure I'll just program my ChProducts MFP board to press one key.

The IL2 and BOB SOW will be about enjoyment for me. The MSFT flight sims were fine for awhile. I enjoyed all the procedures, navs, charts, approach plates,etc. After I pretty well had that mastered I got bored with it.
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  #484  
Old 10-25-2010, 04:25 AM
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ElAurens ElAurens is offline
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Agree 100%

Flying a King Air from Toledo to Chicago is the most boring thing I've ever done on a computer.

FSX lasted about 3 months on my hard drive.

I realize that everyone has their own idea of "fun", but honestly, there is nothing "fun" about a flight procedure simulator.

Nothing.
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  #485  
Old 10-25-2010, 06:25 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Foo'bar View Post
Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp) I know that the drawing is from 1942, anyway the description on the gauge is missing.
I think you're right. If one looks closely at this picture below, one can see that text which is presumably missing:

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  #486  
Old 10-25-2010, 06:37 AM
Foo'bar Foo'bar is offline
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Originally Posted by LukeFF View Post
I think you're right. If one looks closely at this picture below, one can see that text which is presumably missing:

Lets hope Oleg didn't miss that upon all these clickpit start procedure discussion
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  #487  
Old 10-25-2010, 06:51 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by major_setback View Post
Well, look at all the add-ons for FSX that do actually feature complex start-up procedures. There is quite a big market for them.

There are over 30 small prop aircraft or WWI and WWII add-ons on the Just Flight site alone (not counting the shockwave products). There are lots of user made add-ons, some of them very professionally done (see PC Pilot's free downloads each month).

The people buying those at the moment might convert to SoW. I think realistic weather and turbulence etc. will win them over. Click-able cockpits too.
I am pretty sure that manufacturers of add-ons are keeping a keen eye on SoW, and that it will take no time at all after the release of third party tools before we see some add-ons, and some of them maybe with more complex start-up procedures.

Personally I enjoy both ways. Complex start-up is a different experience. But won't worry if everything is simplified
All of this is a small niche of market. Several thousands to 20,000 comparison from half million to several millions copies (the last did Il-2).

I have a complete statistics that to decide what is important or not.

Yes it is nice feature to have complete startup procedure, to make manuals for all of the modelled planes... but... :
1. first of all see above about statistics
2. They are doing not from the zero, but based on the other code that was done originally by other team (in your case MS or Rowan's). Trust me to modify the original code is a way more easy than to create from zero by original team
3. Our team is very small but doing real things... we haven't forces for production for each flyable plane this procedure, including manuals. Samples from above - they are doing for single plane - just one (MS) and other - lets say that it isn't close even to Il-2 and can't be in competition to Il-2 in many ways (see amount of sales).

Just because great amount of sales of Il-2 (some time second to MS series, some time higher) we was able to make so cool looking cockpits and aircraft, other things... Because all money from income and even more was going for production (sad it anyway was not enough that to order more good people - programmers and airtist-modellers)
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  #488  
Old 10-25-2010, 06:56 AM
Ironman69 Ironman69 is offline
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Hi Oleg,
I have a quick question for you. How has the joystick input curve changed from 4.xx IL2 to S.O.W. ? Do you still use your old joystick curve from old IL2 for your current build of SoW? If not, what do you use for X, Y, and Z? Finally, do you think that players using linear axis of 100 100 100. ect..for XYZ is advantage over those players using default curve? i.e. 10 20 30 ... ?
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  #489  
Old 10-25-2010, 07:02 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Foo'bar View Post
Oleg, we think that we've found an error at the oil temp gauge (Fl20343). The Emil did have a switchable gauge wich can indicate both incoming and outgoing oil temp. For this one have to press the knob in upper right. Those switchable gauges have a description on it "drücken: Eintr.-Temp." (press: incoming temp) I know that the drawing is from 1942, anyway the description on the gauge is missing.

Beside that the scale has to be from 0 to 160°C imho. Please see the attached picture for further informations.
1. It isn't comfirmed by the guys whois doing restoration
2. On my own photos that I did for the E series with 109th (original from Messerschmitt factopry museum, trasferred in USA, flyable.) there is 120.
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  #490  
Old 10-25-2010, 07:08 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Ironman69 View Post
Hi Oleg,
I have a quick question for you. How has the joystick input curve changed from 4.xx IL2 to S.O.W. ? Do you still use your old joystick curve from old IL2 for your current build of SoW? If not, what do you use for X, Y, and Z? Finally, do you think that players using linear axis of 100 100 100. ect..for XYZ is advantage over those players using default curve? i.e. 10 20 30 ... ?
I can't say you how we did now.
However these who use 100,100, 100 - make the problems for yourself, because the control became less realistic.
And advantage? No, in my opinion these have disadvantage using such settings... they need to be way more precise in control and use very small movements of the stick.
For the reaction speed of FM it doesn't matter which settings are used. If they like it - for me it is no problem, but for the behavior modeling by the stick the long size real control column my recommended settings wer optimal. And they were repeating the settins of two real pilots who was beta testers as well and did understand what these settings means.
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