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#1
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In some ways it's easier to hold back on the stick in the Bf109K-4 as it sails towards the ground not doing much of anything than it is in a Tempest to pull back hard and both blackout the pilot and rip the wings off ![]()
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#2
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![]() Just flew some very successful A to A combats in the P-51D, def. a great ship, so if there is a length bug in the FM it's not holding the plane back too much. As for a concrete way of testing between models I can't think of one that isn't affected by many other factors other than around 1 foot of fuselage. If it is a simple matter of correcting a clearly wrong number in a FM file than I hope it is addressed, but I have no idea how the FM's are made for Il2. I think Oleg said years ago in response to a FM debate that the problem was between the guy's computer and his chair ![]() Last edited by Tempest123; 10-25-2010 at 03:24 AM. |
#3
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I would be inclined to pass the evidence about the incorrect fuselage length on to TD and leave it to them to fiddle with. |
#4
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Indeed there is nothing that seriously impedes the Mustangs ability to fight in-game. Sure there are a few people who expect too much but once you get past that and focus on the strengths... it's an incredible fighter. When flown as a team the Mustang turns much more powerful as it's speed, dive, and visibility are great attributes.
How many of you make regular use of the K-14 gyro gun sight?
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#5
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For example against a Fw-190, you first slide the notch to "fw-190" on the sight, then adjust the reticle to match his wingspan, but since he's likely all over the sky, I find this isn't worth the extra hassle. One small thing I wish we could to was to map "adjust sight distance" or whatever one adjusts the wingspan to an axis like joystick twist, so that you don't have to keep pressing keys. But I think the fixed sight is probably just as effective anyways. |
#6
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#7
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Lol, I have no idea why people ever thought .50 cals are undermodelled in the game, you can saw the wings off a 109 at 200 yards with these things. A P-47 will literally explode some japanese aircraft.
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#8
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![]() I increase the range slightly... select the plane (tap of a key on my HOTAS) and then I bracket the guy and really let loose. I still use my own "in my head" calculations as well so I'm not totally reliant on the gyro but I find it's helpful in confirming my angles. Spinning 190s are a problem for any plane... except maybe something with a thousand MK108s ![]()
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#9
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I played with it some more and yeah, Sternjaeger you're right, I just set it up with the right aircraft and then the closest range and it works good, no fiddling required. It's a pretty neat piece of equipment, I'll have to look up how the real one works.
Last edited by Tempest123; 10-26-2010 at 01:25 PM. |
#10
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