Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #221  
Old 10-22-2010, 10:02 PM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Great work Oleg and team.

One question:

Do u know when SoW reales is due? Im not asking u to say when im just asking if a date has been set yet?
Reply With Quote
  #222  
Old 10-22-2010, 10:02 PM
peterwoods@supanet.com's Avatar
peterwoods@supanet.com peterwoods@supanet.com is offline
Approved Member
 
Join Date: Jan 2008
Location: Melksham, England
Posts: 62
Default It Is Not A Reflection

No one seems to have noticed so I'll repeat.
It is not a reflection. It is a pilot viewed from the front.
Check the position of the brake lever.
__________________
Puffer_2
Reply With Quote
  #223  
Old 10-22-2010, 10:05 PM
Col.Flanders Col.Flanders is offline
Approved Member
 
Join Date: Jan 2010
Location: Johannesburg, South Africa
Posts: 46
Default

I got so caught up in my first post on this forum that I forgot to say how excellent the cockpits are looking. Well done, Oleg and team! I can say that the IL2 community here in SA is eagerly awaiting the release.
Reply With Quote
  #224  
Old 10-22-2010, 10:07 PM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Default

Quote:
Originally Posted by Romanator21 View Post
It's a given - Oleg and his team are going to be working right up to "X-day" like they did with the original IL-2.

However, if I'm not mistaken, he's compiling a version to demonstrate at a tech show. They could sell the game now - but they are still tuning and de-bugging.








Thanks for the update Oleg - the terrain shot is especially impressive.
After the glass gets broken will be be able to duct tape some clear plastic over the hole before the next mission??
Reply With Quote
  #225  
Old 10-22-2010, 10:09 PM
JAMF JAMF is offline
Approved Member
 
Join Date: Sep 2010
Posts: 187
Default

Mr. Maddox, I've posted these questions before, so I hope you only missed them.

- Is surround gaming (3 screens) being taken into account in development? Flexible FoV? Or will there be an option for users wit 3 screens, to render the view through 3 viewports, like it was done in the racing simulation rFactor?

FOV


3 "viewports"


- Will it be possible to use real DeviceLink cockpit dials in MP? As a way to avoid what could be considered cheating by others, the dials which are destroyed in the game, the real cockpit dials get deactivated through DeviceLink (data output = 0).

- Will we see raindrops on the windscreen, like in the original IL2 demo?

- Will we see rivets on the wing and would they be bump- or normal-mapped?

Thank you.
Reply With Quote
  #226  
Old 10-22-2010, 10:17 PM
Bolelas's Avatar
Bolelas Bolelas is offline
Approved Member
 
Join Date: Jan 2010
Location: Portugal, Sintra
Posts: 141
Default on-of switches

Sorry to ask again...
Can Mr. Oleg tell me if BOB SOW will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Or it will only be possible to do it by using a program to map keys?
I know some games that have it, some RC games (radio controled sim.)
Its very usefull to people who want to build pannels or simply to add a switch (e.g.) to easy remind gear position. I hope it includes that possibillity...
I enjoy all your team work, and tank you for the updates.
Reply With Quote
  #227  
Old 10-22-2010, 10:17 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

The last terrain screenshot was by far the best I've ever seen in a combat flight sim. The river light reflection was spot on and the rivers banks even looked like they had some elevation. Bravo
Reply With Quote
  #228  
Old 10-22-2010, 10:30 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Oleg...is the landscape shot in DX10? , is DX11 still planned for the first release of SOW?

Thanks.

PS Oleg...i remember the Birmingham flight sim show where you first told the world about SOW, i asked you the first question

Last edited by furbs; 10-22-2010 at 10:32 PM.
Reply With Quote
  #229  
Old 10-22-2010, 10:31 PM
Greb Greb is offline
Registered Member
 
Join Date: Jul 2010
Posts: 1
Default

Dah-rooooooool!!!!
Reply With Quote
  #230  
Old 10-22-2010, 10:37 PM
Freycinet Freycinet is offline
Approved Member
 
Join Date: Oct 2007
Posts: 696
Default

Quote:
Originally Posted by JtD View Post
You asked for it: Position of "weak" and "rich" mixture in the Hurricane cockpit is the wrong way round, you want rich mixture as you close the throttle.
Can anybody confirm that there is an error here?

And should it be "lean" instead of "weak"?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:32 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.