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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 10-22-2010, 04:57 PM
rakinroll rakinroll is offline
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Thank you Oleg, impressive cocpit detais.
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  #152  
Old 10-22-2010, 05:08 PM
Chiz Chiz is offline
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Really impressive! Thanks so much for sharing. I can't wait to get my hands on it! The hard work of you and your team will pay off handsomely
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  #153  
Old 10-22-2010, 05:14 PM
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Wowsers, those are amazing! I have a feeling I'm gonna be losing a lot of sleep when this comes out..
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  #154  
Old 10-22-2010, 05:14 PM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by Triggaaar View Post
I love the lighting and reflections. So we don't see our arms and legs (no problem with that decision), but we see our reflection in the dials - nice. Presumably our reflection will be customizable, but will it move?

Thanks Oleg
That is sad no first person avatar or maybe these are remotely operated. Can you say UAV
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  #155  
Old 10-22-2010, 05:23 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by purewophcet View Post
wow Oleg the detail in the cockpit is truly mind-blowing i cant believe someone from eastern Europe made this
Give it up bud, mods can we get rid of this guy already.
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  #156  
Old 10-22-2010, 05:25 PM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by Oleg Maddox View Post
On some is reflection of pilots on some - not yet. Maybe all will have in release, maybe part.
Really we have more important things to finalize.

Anyway, this update is just to show who is who
Realistically if we dont see our self when we look around in the cockpit (legs and hand on stick) we shouldnt see reflections of a pilot either. Why show a reflection of something thats not there?? If your going to have our pilots reflection than we should see arms and legs as well controlling the plane.
Its kinda retarded to have one and not the other.
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  #157  
Old 10-22-2010, 05:26 PM
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peterwoods@supanet.com peterwoods@supanet.com is offline
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Fantastic cockpits but so glad that Oleg has said that they are pre-rendered, because what nobody seems to have noticed that they are not reflections! the brake is on the wrong side and so is the pilots hand unless he's flying left-handed.
But if it's pre-rendered that it will be fairly simple to correct.
Sorry to sound negative but someone had to say it.
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  #158  
Old 10-22-2010, 05:29 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Col.Flanders View Post
This is great though and from what Oleg said in the OP:



...would I be correct in assuming we get to use the analog controls with a mouse drag? If so, brilliant! I was always short of hardware sliders in IL2 (I have one on the joystick and the other is my mousewheel) and so had to revert to an incremental keypush system to operate my prop-pitch. This had disastrous results in the German planes on full-real however, because unless you were the world champion of the 1980's PC game called Decathlon, keypresses were nowhere near fast enough to stop the engine from over-revving and inevitably seizing. Of course the allied aircraft were far more forgiving.

If we're able to do this on-screen with a mouse drag then I'm one even happier camper.
I use a free program that's called JoyToKey, for example I use button 3 & 4 on my joystick to zoom in & out in a smooth fashion. Button three corresponds with pressing the letter O (zoom Out) 25 times per second and 4 does I (zoom In), again 25 times per second.
You can program to use this with prop pitch as well and of course set any repeat rate you might want.

http://www.electracode.com/4/joy2key...%20Version.htm
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  #159  
Old 10-22-2010, 05:31 PM
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Thanks oleg, each update is getting better & better, cockpits look outstanding m8.
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  #160  
Old 10-22-2010, 05:31 PM
Peffi Peffi is offline
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Quote:
Originally Posted by purewophcet View Post
i cant believe someone from eastern Europe made this
Ehhhh, what? I guess you are only trying to be funny. Fact is that a lot of the really stunning games today are made by people from the FORMER eastern Europe. I guess this is a topic we should not discuss anymore...
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