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#21
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Does Forrest 4 affect the two tree objects (165 and 166 I think are the numbers) that are placeable in the FMB and make them invisible? That was always a problem in the past for having the enhanced trees.
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#22
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I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'. Has anyone been able to run Forest=4...? Aviar
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#23
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There is other line bottom this with forest= - change there.
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#24
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Oleg, do you mean in the Open-GL section?
Just to add, I hope you don't take my first post here the wrong way ![]() |
#25
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Forest 4 makes them invisible in perfect mode. Last edited by KG26_Alpha; 10-19-2010 at 06:04 PM. |
#26
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955 X4 Galaxy GTX260+ 60Hz Monitor Black Death: E=2 min/max/average 3*/68/49 E=1 3*/69/52 *: I've actually never seen it go that low, maybe it happend while loading the ntrk? Lowest I've seen: 9 |
#27
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forest is reseted automatically to 3 here too.
![]() [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=4 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#28
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However, setting '3' and '4' still have the old bug where objects 165 and 166 (a small group of 4 trees) are not visible to the player (in Perfect mode), but you can still be destroyed if you collide with them. I'll just stick to setting '2' unless this bug is eventually fixed. Aviar
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#29
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There are two lines of Forest= .....
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#30
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![]() ![]() I see only one ok, there is OGL and directx, but directx settings don't affect ogl. |
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