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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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#1
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Why? +10 ensures nearly no way to lose High Morale status. +5, does not.
Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc... ![]() The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance. ![]() |
#2
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No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.
I am not against Morale increase, but it makes using Morale-granting items or investing in the Persuasion skill useless if you get +10 morale once you kill the first weak enemy summoned Thorn stack, or so. IMHO, there should be some anti-adrenaline spells or abilities. Like, the Death Cloud of the Necromancer should sap -10 Adrenaline per hit, or the Oblivion of the Fairies/Sprites should also leech adrenaline. Just giving you a fair advantage against orcs (or, making your life more challenging if you are using them). |
#3
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#4
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#5
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#6
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Even so, if you were using demons and undead with the orcs (any other negative racial modifier), you could start with -3 morale or something even worse, PLUS negative status, and then kill... to regain High Morale. I think it opens up some interesting possibilities. My orc team has certainly enjoyed it. ![]() ![]() |
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