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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds.

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  #1  
Old 10-17-2010, 11:49 PM
ckdamascus ckdamascus is offline
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Originally Posted by Metathron View Post
Then they should've made it +5, not +10.
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc...

The point is to never feed the orcs. The basis of the power of Adrenaline in Crossworlds, and the morale thing was around back in Armored Princess. I guess no one feared them that much once they got near max magical resistance.
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Old 10-18-2010, 08:05 AM
BB Shockwave BB Shockwave is offline
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No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.

I am not against Morale increase, but it makes using Morale-granting items or investing in the Persuasion skill useless if you get +10 morale once you kill the first weak enemy summoned Thorn stack, or so.

IMHO, there should be some anti-adrenaline spells or abilities. Like, the Death Cloud of the Necromancer should sap -10 Adrenaline per hit, or the Oblivion of the Fairies/Sprites should also leech adrenaline. Just giving you a fair advantage against orcs (or, making your life more challenging if you are using them).
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  #3  
Old 10-18-2010, 09:27 AM
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Metathron Metathron is offline
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Originally Posted by ckdamascus View Post
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc...
Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale.
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Old 10-18-2010, 09:29 AM
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Metathron Metathron is offline
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Originally Posted by ckdamascus View Post
Why? +10 ensures nearly no way to lose High Morale status. +5, does not.

Burning, poisoned, helpnessness, bleeding, pygmy, cursed, etc...
Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale.

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Originally Posted by BB Shockwave
No, "Expecting Trophies" is also new to Crossworlds. In AP, Orcs got +1 Morale if your army was composed of only Orcs, that was all.
Are you sure about that? I seem to remember this ability from before, at least with the original ogre unit, if not the whole race...
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Old 10-18-2010, 11:27 AM
BB Shockwave BB Shockwave is offline
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Are you sure about that? I seem to remember this ability from before, at least with the original ogre unit, if not the whole race...
I re-loaded an old save, and you are right - it was present there, and yes, it gave +10 morale back then too. I just never had any of my stacks, not even summoned ones, getting killed by Orcs to notice.
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Old 10-18-2010, 01:07 PM
ckdamascus ckdamascus is offline
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Isn't it so that 2 or more negative effects give a total of -2 morale, not -1 for each negative effect? That's why I said +5 morale -2 morale = still +3 morale.
Oh? I thought negative morale keeps stacking. I'm not sure.

Even so, if you were using demons and undead with the orcs (any other negative racial modifier), you could start with -3 morale or something even worse, PLUS negative status, and then kill... to regain High Morale.

I think it opens up some interesting possibilities. My orc team has certainly enjoyed it. It also gave me some ideas on a demonic team as well since the Pentagram gives a +2 morale bonus. Hmmmm 100% critical demons?
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