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IL-2 Sturmovik The famous combat flight simulator.

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  #281  
Old 10-16-2010, 12:10 PM
Gourmand Gourmand is offline
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Hello Oleg, i'm a "new" fan, but a big fan (screen are impressive and i'am disapointed for wings of prey, and all my hope are in SOW )...
i'm a recent (french) player of il2 1946 and i wait SOW with impatience

I have a suggestion, i hope it's simply to realise or already made for SOW, but if we can add our name and our kill in our plane on-press like IL2-1946 for the logo squadron, it's was fun


and it's was fun if a collector version with a joystick, or toy plane was released too
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  #282  
Old 10-16-2010, 12:11 PM
Ctrl E Ctrl E is offline
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hi oleg. will there be people in those beautiful vehicles ou have made? and troops on the ground?
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  #283  
Old 10-16-2010, 12:18 PM
Hecke
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Originally Posted by Ctrl E View Post
hi oleg. will there be people in those beautiful vehicles ou have made? and troops on the ground?
Good question. I am also wondering about this.
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  #284  
Old 10-16-2010, 12:19 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Gourmand View Post
Hello Oleg, i'm a "new" fan, but a big fan (screen are impressive and i'am disapointed for wings of prey, and all my hope are in SOW )...
i'm a recent (french) player of il2 1946 and i wait SOW with impatience

I have a suggestion, i hope it's simply to realise or already made for SOW, but if we can add our name and our kill in our plane on-press like IL2-1946 for the logo squadron, it's was fun


and it's was fun if a collector version with a joystick, or toy plane was released too
Really the system of markings even in Il-2 was so complex that never was done before in any game....
In Sow we did even more advanced and even mnore close to historical things.

But with Kill markings ... too many differences, too many locations etc... this means that for each plane we need to set the loacation in 3D model for thes markings and for different types. This would be increadible work from the beginning and in further development of the sim series...

Just one sample to understand... You fly La-7.... in German army online... then you fly Bf109 in British army or in Soviet army....

Hoep you understand that it is simply placement of the texture. This is developmetn of special areas on 3D model code were it should be located with its all varians coming with release and later with the development of the new aircraft, new nations, etc...

It is really not so complex work but too long and great in time of development and research of all various of markings.
Really hard and the result doesn't cost these expences.

You simply change the texture with these kills onboard. In Sow resolutions of textures is higher. They will be visible enough....
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  #285  
Old 10-16-2010, 12:20 PM
Eki Eki is offline
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Hi Oleg,

Thanks for the regular updates and answers.

Wanted to ask a small question about in game player statistics: Is SoW going to have a pilot logbook, that will keep track of pilots flight hours (online and offline), flown sorties, air/ground kills, gunnery accuracy etc.?

It would be a nice feature and interesting to see how you have improved your flight skills after countless flight hours.
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  #286  
Old 10-16-2010, 12:21 PM
Oleg Maddox Oleg Maddox is offline
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hi oleg. will there be people in those beautiful vehicles ou have made? and troops on the ground?
In original plan they was. But for the release - will be just part of these plans. We need at first to animate and set all pilots and gunners. Then we will do in time ground humans
Maybe just some will be set in release. Ground human are unfinished yet. Too small amount of guys was able to work over it in our team. And no possiblility to add more due to limit of funds...
Maybe third party also will help to add a lot of life on the ground. That will be possible in future in our engine and coming in tim,e tools for thirs party. Of course if will not diew doing whzt already is programmed...

Last edited by Oleg Maddox; 10-16-2010 at 12:30 PM.
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  #287  
Old 10-16-2010, 12:33 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Eki View Post
Hi Oleg,

Thanks for the regular updates and answers.

Wanted to ask a small question about in game player statistics: Is SoW going to have a pilot logbook, that will keep track of pilots flight hours (online and offline), flown sorties, air/ground kills, gunnery accuracy etc.?

It would be a nice feature and interesting to see how you have improved your flight skills after countless flight hours.
All these things I keep for answering much later. Bugs that we eliminating now with a limit of time to correct some time ask ask to skip one or other working not well feature. Better to put nothing than working bad - this is my principle in life and work.
So what we will keep in final - later will be anounced.
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  #288  
Old 10-16-2010, 12:36 PM
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philip.ed philip.ed is offline
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Originally Posted by Oleg Maddox View Post
We prefer to use only own ideas. Also with further development of the sim just imagine how much then should be different icons of different nations....
The big arrow only when the plane is near you. The size and transparence of arrow depens of the distance to the planes
That is actually a very good idea. How will the size and shape of the arrows be affected by monitor/resolution size?

Oleg, how is the RAF flight kit coming along too? Did you see my posts from last-week or the week-before?

Thankyou as well for taking the time to reply to us; it really is better than any pictures and I mean this in a good way
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  #289  
Old 10-16-2010, 12:46 PM
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Bloblast Bloblast is offline
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Originally Posted by Oleg Maddox View Post
The top position is the best. We tryed other in the past. Amount of lines should be adjustable like in Il-2
Oleg, will there be an option to have no text? As a lot of us will understand English and German.
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  #290  
Old 10-16-2010, 12:46 PM
Stachel Stachel is offline
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Hello Mr. Maddox,

I'm a long time fan and customer. I wanted to express my respect and gratitude for your work. SOW will surely be a great success.
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