Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #191  
Old 10-15-2010, 11:24 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Hi Oleg,

Really nice screens. Love it.

Question: will you include a paper hardcopy manual, or just a pdf inside the DVD? A real book would be much appreciated ...

Cheers,
Insuber
Reply With Quote
  #192  
Old 10-15-2010, 11:24 PM
PilotError PilotError is offline
Approved Member
 
Join Date: Nov 2009
Posts: 72
Post

Quote:
Originally Posted by Oleg Maddox View Post
Yes, we model subtypes. Including types of props.
Thanks for the reply Oleg.

This just keeps on getting better and better.
Reply With Quote
  #193  
Old 10-15-2010, 11:36 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by =69.GIAP=TOOZ View Post
Perhaps this has been asked and answered before, but I was curious about the overall plan for the whole SOW series.

First release is Battle of Britain, mid-late 1940. What comes next? Perhaps the Mediterranean/N. Africa? Late 1940-mid/late 1941 with the release perhaps centred around Malta? Then maybe late 1941-mid 1942 centred on perhaps the desert campaign? Etc, etc.

Basically, is it the idea to release "Campaign Packs" or whatever you want to call them, with maps and aircraft, etc, directly related to those campaigns, or perhaps the releases will based on a timeline, with a 1941 expansion, 1942 expansion, etc?

And how far apart would these releases perhaps be? A year, two years?

I'm not looking for exact answers, I'm just curious what has been envisaged for the overall strategy of game expansion particularly when you consider the possibility of 3rd party contributions. Perhaps it would help to focus the efforts of those particular individuals who are capable and want to get their contributions included in the game on working on relevant projects that will help "complete" a given campaign set, or whatever. This would be better than what happened in the past where people would create models of random aircraft that they thought were cool rather than look at the overall game and figure out what was perhaps needed.

Of course, the fact that there are people who are willing to devote time and energy to these projects is a great thing, and certainly most people would want to create their dream fighter plane, or their favourite oddity, or whatever, but a little co-ordination in the future would be nice!
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
Reply With Quote
  #194  
Old 10-15-2010, 11:38 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Insuber View Post
Hi Oleg,

Really nice screens. Love it.

Question: will you include a paper hardcopy manual, or just a pdf inside the DVD? A real book would be much appreciated ...

Cheers,
Insuber
maybe no manual at all?
I don't think we will have paper manual... novadays it isn't real things in most cases... we are in the niche where we need economy very much that to be in profit and to develop the series.
Reply With Quote
  #195  
Old 10-15-2010, 11:51 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Roger Oleg tank you. No manual at all? I guess it is bit of late night humour, isn'it?
Reply With Quote
  #196  
Old 10-16-2010, 12:01 AM
Ctrl E Ctrl E is offline
Approved Member
 
Join Date: Apr 2008
Posts: 250
Default

oleg - have been looking at some old pics of the tanks and vehicles you have made. they are spectacular.

i'm curious about the opening hatches on the tanks. are we likely so see soldiers as well? will there be people on the ground or will the vehciles be empty?

keep up the great work. very excited about this game
Reply With Quote
  #197  
Old 10-16-2010, 12:10 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Oleg Maddox View Post
I can't tell exact things.
Even I wont tell it right now.
Everything will depends of success or not success of BoB... and income in both cases.

General: we plan next title that will use about half of the modelled units in BoB. It will be separate sim, self-sufficient sim, but with possibility to merge with BoB (Like it was with Pacific Fighters probably for the first time succesfull in the world practice of game development).
We also plan to expand by the same method in future with the third , etc... that to get then in future again large sim, that will play a lot of people opf different interest and some many years.

And, again, if all is Ok... then I should say that we already started together with third party team the third sim... and the name of this this probably will be anounced next month. Why the third will be anounced earlier than the second... for this is many reasons... One of them the team must be educated before they really will have output.

And again if all will be Ok... there was Korea in plan with dozens of things already modelled.

In parallel - promised tools for third party.
If success of BoB - then I expect third party teams making:
Aircraft
Ground and sea units
Online maps

in time - controlable by user ground units... including for the online gameplay.

Ok.... this is dreams and possible ways.
Everything is very complex and need great investments.
That all sounds very spectacular. Thank you for sharing what you can with us. I will have my fingers crossed for your success!
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #198  
Old 10-16-2010, 12:13 AM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
Approved Member
 
Join Date: Jul 2010
Posts: 52
Default

Thanks for the quick reply Oleg!! I'm very interested to hear the news of this 3rd title - is it perhaps Barbarossa?
Reply With Quote
  #199  
Old 10-16-2010, 12:36 AM
dflion dflion is offline
Approved Member
 
Join Date: Nov 2007
Posts: 319
Thumbs up Flight Leader orders

Thanks Oleg, for another excellent update.

Quote: From Mason Hurricane Leader in pic
"Attention! Engage Fighters
Spread out!
Attack Scheme: Section by section
Mission Leader speaking. I'm going for the leader from the second element.
Forming up on your wing. Mason two!
I'll fly your wing, Mason three!
Mason four. Attack the leader from the first element
I've got your six. Mason five!
I'll fly your wing, Mason six!"

For me, this is an exciting new development for the BOB-SOW fight sim over the old IL2 order menu.
The Flight leader now obviously has more control of his individual pilots which will make the 'game play' much more interesting and immersive.

Some questions Oleg.
As Flight Leader will you be able to create your own commands, using a list of words the flight sim can be programmed to recognize.
For example: "Mason six. You are trailing heavy smoke - return to base"
Leader this is Mason two - I am out of ammo! Mason two this Mason Leader - return to base to re-arm. etc. etc.
Will the flight sim eventually have a voice recognition program - built in?
DFLion
Reply With Quote
  #200  
Old 10-16-2010, 01:17 AM
Ailantd's Avatar
Ailantd Ailantd is offline
Approved Member
 
Join Date: Nov 2009
Posts: 290
Default

Quote:
Originally Posted by Oleg Maddox View Post
Look for the sample bellow. It was done from your sample using professiona photo tool Lightroom 3.2 which I trust very much.

By simple clicking of special White balance tool on the grey surface of this photo where it must be grey by definition of light laws we get more real picture that was when the camera did the shot.
I also can to restore contrast, but already this one action is enough to imagine...

The camera never get the right color. We may get it right only after we already did the shot by using some rules.
In the other hand the human eye never remember the right color...just close approxination... and when again we see the picture of the same place human thinking that it is right colors.... It is a nature of human eye to brain work.
I can't spend the time to teach for the laws in light and its representation from matrix of the modern camera (even professional). I would say only that thing: the shots that are done non in RAW format with using some rules that to restore later the right colors are always wrong. Be sure. JPEG opf cameras can't show right color in complex light conditions that are in the air on altitude comparing to the thing for which they are designed... (also even there are not right)

And answering your question I already told above - not final.

However looking for my sample how it was really (close to that sample) you should think about.... or take some tiome to search for the white balace and color/colorcontrast distortions in digital cameras (or film - some other sort but also with great distortions)

Only these developers that don't know these laws make the "right colors" of the world in their products ... Hope you understand what I said.
I think the problem is the "blue" and "violet" colors in some of the parcels.
I also live in a green land and that colors are never in the country here.

original:


whit only green parcels
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:58 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.