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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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with nHancer I disabled anti-aliasing and anisotropic. no big change, I had heard of DLLs that can improve this is this true?
thanks for reply. |
#2
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new in my problem, I tried the mod HSFX Here I see the flash of an enemy first pixel at 10km. is that it could put a pro on the way to solve my problem?
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#3
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Yes, i forgot of this but you can use an advanced setup in console called dotrange, search the readmes on this.
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#4
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You can change settings and mess around all you want but the problem will always be the size of your pixels. I assume you have a 1920x1200 res ofcourse.
The game uses a certain amount of pixels for certain tasks(like bogeys at 5+km for example) and when those pixels are smaller than on a 1600x1080, they will naturally be harder to spot. The only real solution is to get a larger size screen, given that the resolution stays the same. Or a similar size monitor with lower resolution. ![]() |
#5
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thanks, i try.
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#6
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whatever resolution I'm always 5km
I tried the mod HSFX and curiously I see my first 10km pixel that blinks. is little indication that this put you on the way to find or just my problem? |
#7
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ok, i found this on another forum :
In the main IL-2 folder there is a file named rcu. Edit the rcu file in Notepad add the line Code:
@file settings.rcu Code:
mp_dotrange FRIENDLY DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005 mp_dotrange FOE DOT 18.000 COLOR 2.500 RANGE 0.005 TYPE 3.500 ID 0.005 NAME 0.005 timeout 60000 file settings.rcu Save the file as settings.rcu (be sure notepad didn't renamed it as settings.rcu.txt, if rename it as settings.rcu) Edit settings.rcu according to your preferences. Values are in km, I guess you figured out how to set them by now. check also this link : http://www.il2-fullmissionbuilder.com/custom-icons.html ah.. forgot to tell you that you need to show the command console (shift+tab) or values will not be changed, then wait a little bit and close it again (shift+tab). If somebody have a better solution i'll also use it ![]() regards Last edited by albx; 10-25-2010 at 10:15 AM. |
#8
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![]() Quote:
Example: A 24" monitor with a 1920x1200 resolution will have smaller pixels than a 24" monitor with a 1680x1020 resolution. It's not about game resolution at all, it's about the amount of pixels used by the game to perform certain tasks on your monitor. Like dots at 5km. Smaller pixels = harder to spot. Changing game resolution does not change your monitors native resolution = the amount of pixels used stays the same. |
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