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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 10-12-2010, 11:57 AM
ckdamascus ckdamascus is offline
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Originally Posted by BB Shockwave View Post
So far, the only unit I had to use in pretty much all my walkthroughs from this was the Inquistor, and only early on. Since I always due no-loss walkthrough, they are a must, until you get the Resurrection spell.

I'd also add "Units I'd like to use but don't..." - due to no-loss play, a lot of otherwise usefull Level 1-2 units are instant "NO" for me, like Dragonflies or Robbers, or Devilfish, even if they seem pretty powerfull in large numbers, you just cannot avoid losses with them.
Yeah, definitely.

In my ever going trend to buck the consensus, I did use some low levels.

Ah... Elves, Bowmen, and Hunters were part of my crew (along with paladins and royal griffins, puke). The most unlikely army and somehow these other two dudes, impy, and me ended up no-lossing with it. Actually I failed to beat baal with it, because I was too lazy to keep retrying, but hey, no-lossing all the way past Ktahu with 3 archer stacks has to count for something. And every boss was taken in less than 10 rounds, it was only the resurrecting (2-3 rounds) that brought me over 10.

Turn Back Time is the usual weapon of choice if you got a weak stack. In my archer build, it was mostly paladin surround resurrecting (using turn back time to rejuice the paladin's prayer/resurrection).

But admittedly it is annoyingly tedious unless you have a deadly combo / strategy with it.
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