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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-11-2010, 12:35 PM
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Yep, 15 years ago, with large hit boxes ;-D
Oh well, as a option, as long as it doesn't reduce performance
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Old 10-11-2010, 12:41 PM
jameson jameson is offline
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I'm confused about about why anyone would want little red arrows flying around the cockpit or statistics writ large in the corner. Why can't they learn to fly by instruments and learn to shoot properly, and then get situational awareness by looking out of the window? I thought this was going to be a realistic flight simulator....
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Old 10-11-2010, 12:49 PM
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As real as possible is, regrettably, not everybodys fashion.
Those, who dare the challenge, are even sometimes called snobbish
One can always hope that the arcade setting get boring for the masses and a few more
will find the way to the light of "arapatm" (as real as possible at the moment)
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Old 10-11-2010, 12:51 PM
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Then turn them off I'm sure
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Old 10-11-2010, 01:27 PM
Insuber Insuber is offline
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TRAINING with post-flight (or, better, real time) hit statistics is more realistic than your stuff, because the GUNNERY PRACTICE was actually done like that in the combat flight schools.
PRACTICE targets were used, such as drones pulled by another plane. Try and check the memories of Brian Kingcome, for instance.
As we don't have this possibility in the game (and we don't want it either, as it would be too cumbersome), we must find something else to TRAIN our virtual pilots.


And, let me add that's not about full switch vs. Wonder Woman (yawn!), it's all about attracting more users and enrich our community. Stripping out TRAINING functions and make this game a barebone flight simulator will not help, imho. Any technical aid to TRAINING will reduce the learning curve and facilitate the passage to full switch, if the gamer likes it.

(I've put in capitals the words that sometimes go unnoticed by some people).

Cheers,
Insuber
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Old 10-11-2010, 01:15 PM
rga rga is offline
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Quote:
Originally Posted by jameson View Post
I'm confused about about why anyone would want little red arrows flying around the cockpit or statistics writ large in the corner. Why can't they learn to fly by instruments and learn to shoot properly, and then get situational awareness by looking out of the window? I thought this was going to be a realistic flight simulator....
Because SOW (and IL-2 as well) is, first and foremost, a game, not a simulator. A game is made to entertain people, a simulator is made to train people. The idea of a truly "WW-II simulator" is completely absurd, because WW II is already 60 years ago. Nowadays, noone needs a pilot which can fly a 60 year old WW II aircraft to its limit (because it's sometimes quite dangerous), which can use deflection shooting from 500m (because they have complicated gunsight and better, missiles for this purpose), which can turn his head quick and often enough to spot enemies (because they have radar). You won't get a job after you beat the best of the best aces in SOW online.

Many people (including you) have fun having a much realism as possible. For you, anything less than "full realistic" is just a waste of time. Because of you, many realistic features are implemented in game, which makes flying in games more or less comparable to flying in real life. You enjoy the game, the game developers do their best to make you enjoy their game and buy it. Excellent, a typical "win-win" situation.

Some people (including me) just don't have time, don't have motivation or simply aren't interested enough to "learn" the game. Sometimes, we enjoy realistic features, sometimes they irritate us: got bounced from nowhere and killed immediately, firing the whole magazine without effect... We don't want to sit 8 hours a day to "learn", we want to be Ben Affleck in our short weekend. We don't want to get shot down 10 times for each kill, we want to see enemy's wing falling off every 5 minutes. Therefore, we need "arcadish" features to make the game easier. Call us "noobie" of whatever you like, being a better gamer doesn't make you a better person. As long as we enjoy the game, there's absolutely nothing wrong with it. And as we buy this game, with the same price as you, our opinions are as important as yours.
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Old 10-11-2010, 01:29 PM
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The "problem" is that easy gained success is worth less.
To "beat the system" (or here to master the 60 year old systems of those obsolete planes) is worth the work put into it.
There is also NO border between simulation and game, the switch is fluent, and simulation is definitively not only for training but also for entertainment.
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Old 10-11-2010, 03:03 PM
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Quote:
Originally Posted by robtek View Post
The "problem" is that easy gained success is worth less.
To "beat the system" (or here to master the 60 year old systems of those obsolete planes) is worth the work put into it.
There is also NO border between simulation and game, the switch is fluent, and simulation is definitively not only for training but also for entertainment.



If you sell a sim with a default full real setting and that's all it will not have no selling power. Many of the newbs who buy it will simply not have the patients to learn. After the 100th ground loop and firery crash into the fuel depot they'll give up and take it back to the store and get a Microsoft product.
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  #9  
Old 10-11-2010, 01:30 PM
jameson jameson is offline
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Surely it takes longer to learn how all this other stuff works and then have to spend more time understanding what it's trying to tell you, than it would doing it in a realistic way. If you're too lazy/have no time(I sympathise!) to learn, I can't really help.

I hope there will be a MANDATORY training course so you will have to learn the right way to fly and shoot before you're allowed to play this 'game'. You'll only have to learn it once, like riding a bike, and then there'll be no need for statistics, arrows or whatever.
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  #10  
Old 10-11-2010, 01:59 PM
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this is italian Helmet.




italian savage sistem





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