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#221
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#222
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#223
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![]() ![]() I hope they get the accents right in SoW. I hear VERY American accents when flying for the RAF and I doubt many Yanks were flying for them in the South Pacific (could be wrong but I would be surprised). And the Geraman ground control always sounds angry. BTW, if you don't like the way we have messed up the language thus far, wait until our kids come into their own...they're worse than the Scots ![]() Splitter Last edited by Splitter; 10-09-2010 at 10:34 PM. |
#224
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tsk tsk ... try harder, you are not enough OT yet ... I suggest treating your last holiday trip, or your preferred soccer team ...
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#225
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Thought I'd share a couple of pics from the local airfield. Got so inspired by this game so I had to go support them as they work of donations.
Spitfire Cockpit Spit props Spit and B-25 WIP Spit 2 Spit Pictures P-51 P-51 Front Jeep BOB Map Canadien 242 July 1940 WW2 Gas Mask |
#226
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Sry for the english agains. IF the game is playable ? ? Just to know how good is the AI ![]() ![]() |
#227
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goggles however reduced their vision and slightly blurred their vision to, hence many pilots didnt always like to wear them all the time, particularly in close dogfights. preparing to dive on an enemy bomber formation would be a time most would put them back on similarly with gloves, their purpose was more for general hand protection used while operating machinery (the aircraft) and the cold air, rather then specific fire protection gear (which was an added bonus) Last edited by zapatista; 10-10-2010 at 03:33 AM. Reason: just noticed you said "some" :) so i suspect you knew most of the rest ;) |
#228
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![]() the current business model for the last 20 yrs in the west has now become making a product as cheaply as possible to maximize profits (while at the same time trying to maximize wages for the executives and managers that run the company), and "marketing" has become a tool to sell something to the public which they might not want or need. the quality of the product has now become a very secondary focus good to see oleg and his group focus on the quality and detail of the product they are making, and then marketing that end product to the consumer as the best they can make it with current resources (and limited time) at their disposal |
#229
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Yes, i think that's one of the things that makes simulations special compared to other games today. Maybe 10 years ago most games were driven by the same things, but today it's only a handful of titles each year that stick to that old method of making something in a way that you would enjoy it yourself if you were a customer, instead of just making it in order to milk a cash-cow franchise through sequels.
I was talking to a friend who's into graphics programming and he told me that he e-mailed mr Carmack of ID software himself with some coding questions. The guy is probably a millionaire but he took the time to respond to my buddy because for him making games is not just a job, it's also a hobby. I think this is also the best anti-piracy method available, make something good, maintain a healthy community connection and sell it at a reasonable price so that the true hobbyists, those who maintain each particular genre, would feel guilty not to buy it ![]() Quote:
My guess is we'll see things like that, just not now but in the future, probably midway through the life-cycle of the series as it would be pretty taxing on PC resources. Cutting up a theater into pieces worked well enough for IL2, but i think where big maps would come in handy for Sow is the possible addition of an improved multiplayer environment. For example if people could fly an online dynamic campaign spanning a few weeks or even months, bigger maps would really add a lot to it. I tend to think this is not doable with current PCs, but i'd still be interested to know if there's a provision for it in the simulator engine for when stronger PCs make their appearance. |
#230
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