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#521
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Great post Freycinet. 100% spot on.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#522
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Thank you, Freycinet.
It's good to hear a voice of logical reasoning in amongst the onslaught of requests for visual perfection and total accuracy. <S> Brando
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#523
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Freycinet,
Well said. You argumented very well the opinion of many of us ... |
#524
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+ 100
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#525
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This mirrors my own experiance even if i have a handful of years more under my belt since birth. ![]() |
#526
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Freycinet, you neglect the fact that our views on how the sim should look are largely based around current models/sims. IMO, if SoW is to achieve graphically it should be the best in all departments (I'm focusing on graphics here) whilst your post sounds great, it is flawed in this sense.
For example, the current terrain doesn't look as good as RoF (or WoP although this is debateable). It may look different at Oleg's end, but from the shots shown to us that's my opinion. The grass and objects are completely different, they blew me away, but from a distance the terrain lacks realism IMO. I think this is due to the contrast of the tree colour with the texture colour, but also because the textures look quite low-res. I agree with the clouds; but whilst the texture may not need to be changed, the model of the clouds (IMO) is wrong, and based around my scientific evidence this is true. Editing the model should not be too much of a job I don't think, and in any case should not impact on FPS. I think the FPS issue is a good point, but clearly in SoW it's the FM and DM models which will be limiting fps, as from what you've said they'll be impacting on the eye-candy available ![]() An interesting concept; no doubt about that! ![]() |
#527
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Most of the above posting was unintelligible to me, but I think I understood the last phrase:
Quote:
Every single element of the sim takes processor cycles and therefore impacts FPS. Rendering textures is one thing, FM, DM are other things, and several calculations and processes "under the hood" such as AI impact the fps as well. If we all had Craig supercomputers we could just pile it on, but we don't and we can't. |
#528
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That's exactly what I meant! SoW seems so advanced, that it will probably limit how high we can turn the graphics up. My point is, the terrain we've seen looks worse than RoF, so if this is as high as we can turn it up without limiting the amount of planes etc then IMO this will mean that (in the short term) certain aspects of the game may not live up to everyone's expectations.
Of course, this may not be 100% true (as most of the game is still being worked on and will be post-release) so of course the terrain is by no means final. The same goes for the clouds too. |
#529
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I won't mind playing with settings at minimal if I can enjoy full functionality, FM and DM. Someday I'll build a new PC.
At worst it will probably look like IL2. |
#530
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