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IL-2 Sturmovik The famous combat flight simulator.

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  #481  
Old 10-04-2010, 08:55 PM
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philip.ed philip.ed is offline
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Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Not too sure what the technical implications of this request is but I had to ask anyway.

Please give me feedback guys, I am interested to know your opinions on this request...



HERE IS AN EXAMPLE OF WHAT I WAS TALKING ABOUT...


Please give me some opinions and feedback.
I think that this is an excellent idea. Your pictures are great; the last one would be great for me. I don't know if I'd use it all the time, but I think it's a really neat concept. I know it's been talked of before, but I can't remember Oleg commenting on it. I'm sure it could implemented in the future...
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  #482  
Old 10-04-2010, 09:30 PM
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Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Not too sure what the technical implications of this request is but I had to ask anyway.

Please give me feedback guys, I am interested to know your opinions on this request...



HERE IS AN EXAMPLE OF WHAT I WAS TALKING ABOUT...


Please give me some opinions and feedback.
Unfortunately I have to say I dislike it. But that is my opinion.

Far better and simpler to do would be IMO to just disable the 'wonderwoman' view, and keep the external view of your own plane on. This is something I have been requesting for IL2 ages ago...

Having cockpit always forced on and without the help of the F6 command (in IL2) would help with the transition to the locked pit servers for rookie pilots.
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  #483  
Old 10-04-2010, 09:31 PM
Rueckwaertsflieger Rueckwaertsflieger is offline
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Originally Posted by Osprey View Post
Quote:
Originally Posted by Rueckwaertsflieger
On my last trip to England I have done these photos.
That's nice but do you know where this is? We've also lost a lot of woodland since 1940
They were made on the flight to London. Some shortly before the landing in Stansted.
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  #484  
Old 10-04-2010, 09:39 PM
Avala Avala is offline
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Originally Posted by Rueckwaertsflieger View Post
On my last trip to England I have done these photos.
This must be remodeled. The sky is too dark! Maybe you can fix this in 41.11?
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  #485  
Old 10-04-2010, 09:41 PM
matsher matsher is offline
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Originally Posted by T.}{.O.R. View Post
Unfortunately I have to say I dislike it. But that is my opinion.

Far better and simpler to do would be IMO to just disable the 'wonderwoman' view, and keep the external view of your own plane on. This is something I have been requesting for IL2 ages ago...

Having cockpit always forced on and without the help of the F6 command (in IL2) would help with the transition to the locked pit servers for rookie pilots.
Thanks for feedback Thor and Phil-Ed...
Thor- I am not sure I understand your answer though, do you mean to say that we should only have full cockpit or external views? or am I getting it wrong all wrong...

If I am correct, how would that be helping people transition into full cockpit?
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  #486  
Old 10-04-2010, 09:49 PM
Sutts Sutts is offline
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Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Not too sure what the technical implications of this request is but I had to ask anyway.

Please give me feedback guys, I am interested to know your opinions on this request...



HERE IS AN EXAMPLE OF WHAT I WAS TALKING ABOUT...


Please give me some opinions and feedback.

Sorry but I can't see why a simulation needs a feature like this. Flying around like this will just lead to bad habits and folk will never learn to operate with an engine in the way. I think it would be better in Over-G fighters or something like that.

People will be asking to see through clouds and hills next.

Just my opinion of course.
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  #487  
Old 10-04-2010, 09:50 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by matsher View Post
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I don't know how the view system will be in SoW, but i trust they've made several improvements. I think the one i described is a good mix of what's possible in RoF, IL2 and FSX and gives a wide range of possibilities without becoming so easy that it would clarify as a separate difficulty option. In fact, 2d pop-up instruments could be tied to wonder woman view in a common difficutly setting, while custom in-cockpit camera angles could function in conjunction with the closed cockpit view and we'd be set.

What do you guys think?

Hi Blackdog,
Thats sounds like a sound plan to me... Let me see if I got you right though. A predefined set of views for any or all relevant instruments - assigned to user defined button...

That doesn't sound too difficult to achieve... May I suggest a simpler (Hopefully) solution?

My issue with incockpit view is that when I look down to view instruments,
I normally have to also zoom in as well to clearly read them. This is because I usually have the widest possible incockpit view (90Deg) on so I can have the most Sit awareness as poss. thats why wonderview is so nice cause it totally eliminates that problem. SO in my mind, it needs a 2 stage solution.

1. Custom snap to view of the instrument panel AND,
2. Custom zoom function coupled with snap view...

So my recommendation is to be able to create a series of custom cameras.
For eg. I use my mouse to find the right angle I want and THEN zoom into desired distance from said instrument/s with the mouse scroll and hit the "Make custom camera" button which I can assign to either number keypad 2 or maybe the Joystick hat.

I hope I am making sense...

I am hoping Oleg has already thought of stuff like this, cause these kind of improvements (GamePlay), for me, is a million times more important than having silly freakin' flat bottomed clouds.

Also, having custom in cockpit cameras can serve another vital function.
And that is to be able to widen the Max FOV from 90Deg to 105Deg, which
would really really REALLY add to the Sit Awareness and give you a much greater sense of space and bring it all little closer to human peripheral vision.

Thank you by the way for your warm welcome... Its a shame no one else could give me an opinion about the semi transparent cockpit, it seems most people want to talk about clouds.

Maybe I'll try and create an example of what I mean and put it up so other can understand what I mean...
Actually, that's exactly what i meant initially. I didn't mean pre-defined cameras mapped to custom keys, but custom cameras mapped to custom keys just like the ones you describe.

Example:

Let's say i fly a twin engined bomber on full difficulty settings. I use the default view from the pilot's seat in wide mode when flying. However, i need to be able to see the engine instruments from time to time and these are on the co-pilots or even the flight engineer's panel.
I move my camera so that it looks at the appropriate panel via keyboard commands, mouse or TrackIR, set the preferred amount of zoom, pick numkey6 as the key to assign it to (starboard cockpit panel, so i map it to numkey6 because it's on the right of the numeric keypad) press and hold the "save view button" and then press the key to which i want to map the view. So, if the "save view button" is control, i press ctrl+numkey6 and the view is saved to that key.

Now, whenever i want to check the instruments i simply press numkey6. If i want the view to remain there, i set it up as a "sticky" view, if i want the view to revert back to default when i release the key, i set it up as a snap view. Or alternatively, a single press of the numkey equals a snap view but a shift+numkey equals a sticky view.

I hope i cleared it up

Also, good work on the screenshots presenting your idea. I still wouldn't use it but i believe it's useful on the grand scale of things. It would help people gradually transition from no-cockpit view to higher difficulty settings, instead of having to do it in one go.
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  #488  
Old 10-04-2010, 10:14 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by matsher View Post
Right, onto the real reason I wanted to post. This posting thing is pretty new to me so please excuse any babbling...

I have one development question / wish / request that has always been on my mind, and I have never come across anyone else asking about it... So here it is

Full cockpit vs Wonderview:- In IL-2 there is either Full cockpit or gunsight and sky. Nothing inbetween. It would be so good if there was a third option.

To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?

The cockpit opacity settings would be amazing to have... No longer will we have to choose between dynamic gameplay (Wonderview) and immersion (In cockpit)... We could have both.

Not too sure what the technical implications of this request is but I had to ask anyway.

Please give me feedback guys, I am interested to know your opinions on this request...



HERE IS AN EXAMPLE OF WHAT I WAS TALKING ABOUT...


Please give me some opinions and feedback.
Personally speaking (!!!!) I used to use the Wonder Woman view all the time with great success, then decided to try it the realistic way. I couldn't hit a thing after turning the cockpit on...now I'm having to re-learn how to: yaw in order to see the enemy in front; dip and turn in order to keep him in my sight; anticipate where he is when out of sight; predict where he is when he's 'behind' the dashboard; predict where to aim/shoot based on the latter.
The WW view is unrealistic very many more ways than are obvious.
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  #489  
Old 10-04-2010, 11:10 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by matsher View Post
To Oleg- Will/can there be a player defined option to set the in-cockpit view at 65% (or so) opacity, to make it semi-transparent?
So pilots can still have more "sky" but also can have the feeling that they are still flying in a beautifully rendered fighter plane?
It's an excellent idea in my opinion, but I also have a feeling that it's been asked whether this was possible before, and the answer came back in the negative.

Certainly when playing on-line, I like to go on the servers that allow 'no cockpit view', but it's a bit disorientating when using TrackIR.
The 'ghosted' cockpit would be a real boon in these situations, and as you say, still gives you a view of all the gorgeous cockpit detail.

Offline I don't think it's quite so necessary, and in IL2, the AI aren't so 'I'.
Of course, we've no idea how 'I' the AI is in SoW.
Great demo shots by the way.

Last edited by ATAG_Dutch; 10-05-2010 at 08:21 AM.
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  #490  
Old 10-04-2010, 11:35 PM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by philip.ed View Post
Great pictures. Looking back at the previous updates, I think the really high clouds could do with some work too...
Actually, I was deliberately hunting for flat bottoms.
Perhaps you were thinking of Kentish girls?
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