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#481
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#482
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Far better and simpler to do would be IMO to just disable the 'wonderwoman' view, and keep the external view of your own plane on. This is something I have been requesting for IL2 ages ago... Having cockpit always forced on and without the help of the F6 command (in IL2) would help with the transition to the locked pit servers for rookie pilots.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#483
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They were made on the flight to London. Some shortly before the landing in Stansted.
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#484
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This must be remodeled. The sky is too dark!
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#485
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Thor- I am not sure I understand your answer though, do you mean to say that we should only have full cockpit or external views? or am I getting it wrong all wrong... If I am correct, how would that be helping people transition into full cockpit? |
#486
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Sorry but I can't see why a simulation needs a feature like this. Flying around like this will just lead to bad habits and folk will never learn to operate with an engine in the way. I think it would be better in Over-G fighters or something like that. People will be asking to see through clouds and hills next. Just my opinion of course. ![]() |
#487
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Example: Let's say i fly a twin engined bomber on full difficulty settings. I use the default view from the pilot's seat in wide mode when flying. However, i need to be able to see the engine instruments from time to time and these are on the co-pilots or even the flight engineer's panel. I move my camera so that it looks at the appropriate panel via keyboard commands, mouse or TrackIR, set the preferred amount of zoom, pick numkey6 as the key to assign it to (starboard cockpit panel, so i map it to numkey6 because it's on the right of the numeric keypad) press and hold the "save view button" and then press the key to which i want to map the view. So, if the "save view button" is control, i press ctrl+numkey6 and the view is saved to that key. Now, whenever i want to check the instruments i simply press numkey6. If i want the view to remain there, i set it up as a "sticky" view, if i want the view to revert back to default when i release the key, i set it up as a snap view. Or alternatively, a single press of the numkey equals a snap view but a shift+numkey equals a sticky view. I hope i cleared it up ![]() Also, good work on the screenshots presenting your idea. I still wouldn't use it but i believe it's useful on the grand scale of things. It would help people gradually transition from no-cockpit view to higher difficulty settings, instead of having to do it in one go. |
#488
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The WW view is unrealistic very many more ways than are obvious.
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#489
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Certainly when playing on-line, I like to go on the servers that allow 'no cockpit view', but it's a bit disorientating when using TrackIR. The 'ghosted' cockpit would be a real boon in these situations, and as you say, still gives you a view of all the gorgeous cockpit detail. Offline I don't think it's quite so necessary, and in IL2, the AI aren't so 'I'. Of course, we've no idea how 'I' the AI is in SoW. Great demo shots by the way. ![]() Last edited by ATAG_Dutch; 10-05-2010 at 08:21 AM. |
#490
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Perhaps you were thinking of Kentish girls? ![]() ![]() |
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