Quote:
Originally Posted by DrAtomic1
All phantomed units are fresh out of the box (i.e. phantom an engineer squad who had all their abilities spend and you'll get a phantomed squad with all abilities available). So it makes sense that the adrenaline of orcs is 0 when phantomed (except for maybe what skill modifiers should give the squad).
I think bottomline phantom is just not a very usefull spell to use with orc shamans unless you are going to use them to tank, then again their are plenty of adreline spells that are orc specific and dont do anything to other troops.
Bottomline, my take would be working as intended.
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But shaman DO start with adrenaline due to the enraged ability. Every shaman starts with adrenaline when you start battle, so why shouldn't they start with it when they are phantomed?
It's clearly a bug, but, whether or not it is "imbalanced" is another story.