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#161
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I don't really understand the people who are criticising clouds' shape and colour. All of this week's screenshots look superb to me.
Aren't clouds infinitely variable in colour, shape and size? The terrain is either not being shown in its full glory or maybe we're just not used to the way it looks. On trawling through older screenshots, here's one of a Hurri in SoW and one of a Spit in IL2 on the map discussed earlier. Personally, I much prefer the more realistic 'washed out' colours in SoW, including the camouflage on the Hurri, but I can't put my finger on what it is about the landscape detail that seems amiss. And before anyone jumps on my back, I don't think there's anything wrong and I'm not complaining, I'm sure the final result will be excellent. I'm interested in people's opinions of the relative attributes. I only ever fly IL2 and FSX so haven't got anything more recent to compare to. I'm completely ignorant of the technicalities too! ![]() Thanks. Last edited by ATAG_Dutch; 10-01-2010 at 07:05 PM. |
#162
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![]() Also, the clouds will reflect a lot of sunlight too. I have yet to see that effect modelled here. On a nice summer day, the clouds will look a vibrant white, whereas the area the sun doesn't hit will be a lot greyer (maybe like the ones shown, but with more texture) ![]() Zapatista; you should count yourself lucky you haven't been banned. Name-calling like that is just childish. Women call eachother bitches. (Note, this is not a subliminal dig at you). Tree was just posting his own opinion. Your reaction was just a bit OTT. ![]() |
#163
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#164
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even in this thread, just scroll back and see exactly what he DOES post, and he does it very deliberately. |
#165
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Zap, no matter how sarcastic his posts are, they aren't really that bad. I mean, a personal attack was a bit over the top in this case. Just ignore those types of posts. If you don't agree with them, then causing an argument won't lead to anywhere as neither of you will concede.
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#166
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I too would prefer 3D volumetric clouds that formed part of a dynamic system, to anything 2D. I would rather have 3D volumetric "cotton balls" or amorphous blobs than the finest 2D textures/pictures of clouds. Quote:
Count me amongst the silent (until now that is, what with this being my first comment) majority. While I've been waiting a long time for SoW:BoB, I'd rather have it released when Oleg thinks it's ready, rather than having a bug ridden, poor experience the first time around. I find poorly written, buggy software to be more frustrating than waiting for a proper release. It seems that Oleg just can't win though. People bitch for news on a release date, and if they don't meet that release date, people bitch. He holds out on giving a release date until he feels confident he can make that release date, and people still bitch. I've seen the same thing in the forums for Luxology's modo software, and other places. I don't think people appreciate just how non-linear creating something like SoW is. It's not a simple progression of A to B to C to D and all the way to Z. Fix or change something in step C, and you might have to go back and tweak stuff in step A. |
#167
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If he released it in two years I wouldn't care. So long as it wasn;t bug ridden, as you said
![]() He has me hooked by the shots he posts each week. I don't think I give this impression though, but I really do feel that way ![]() |
#168
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Some are so much worried about graphics, clouds, terrains etc. *$#@*&%!@#$ the graphics.
![]() My expectatives are more on SoW engine, damage models, flight models, aircraft management and the simulation features. Graphics could be changed after in some patches or 3rd party. By the way, i am very happy about the graphics i have seen until now. I am more curious about the aircrafts managements, but as seen i ll have to wait. ![]() |
#169
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Look.. It's not finished.
My thoughts on those who simply criticise. I think it's rude and unfair to criticise. You don't own this game, you haven't paid any money for this game and yet you go on and on and on about silly cosmetic things without a single thought to the fact that the cosmetics come last in the list of things to do. The devs don't need someone telling them the terrain looks like it was painted by a child. Cheeky bastards. It's a privelage to see these WIP shots, like oleg says.. he could just as easily create a big flashy movie that bears no relation to the final product. He hasn't, and for that I thank him. |
#170
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According to Oleg it is finished other than the bugs.
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