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#51
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Oleg,
Will it be possible to create "polished metal" skins for aircraft using the beautiful metal effect that can be seen where the paint is worn away on the Fiat G.50 fighters? Thank you |
#52
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Nice photos, as always, but not new at all, too boring always to see the same
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#53
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#54
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Hi Oleg, thanks for the update, I understand that you could not find any video footage to show us, but next week could we have just one screenshot in DX 11 and in high res, the current screenshots are nice but we haven't seen any yet in high res it would be great to see something without those awful jaggies everywhere.
P.S, you could always ask that nice young man who leaked the last video to show you how to record some footage, if he still works for you. |
#55
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Hi Oleg,
thanks for the new updates, planes look great from the high altitude in the latest shots you can see denser tree cover over part of the english landscape, much more so then we have seen in the low level altitude screenshots where the vegetation/trees is sparse question: will high end pc's, when set on max detail for BoB, be able to show the dense tree cover at low altitude as well now ? Last edited by zapatista; 10-01-2010 at 02:06 PM. |
#56
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![]() ![]() In Scrren can't see any dateails !!! No fly model... The screen is easy to make... and only see good look, nothing more... +Feb 2011 |
#57
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#58
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I'd really hate to be an italian in that crate. Imagine October with cold wind, rain and then an open cockpit. *brrr*
Just wondering: In Il-2 all graphical files (i.e. GUI, aircraft textures, markings etc) were hardcoded and not accessible for players. Will SoW allow players to modify such things according to their liking (i.e. different gfx for the GUI to create a "1940-ish feeling")? With regards to the national markings this may also be a way around the issues of swastika/hakaristi that appeared with that lew law in Russia (we exchanged mails about that a while back). |
#59
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Thx for update,
Only one question....I think that its not important the maximum hard that we need to play SoW with all effects. More interesting, for me, its to know the minimum hard to move this simulator without graphics efects....¿its possible to know this? Thx in advance and very good job!! |
#60
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