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Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

 
 
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Old 09-29-2010, 02:54 PM
loreangelicus loreangelicus is offline
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Join Date: Sep 2009
Location: Jersey City, NJ USA
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Quote:
Originally Posted by Saiko Kila View Post
You can change the units you get, just use other summon spell instead, or whatever which uses the same sequence of pseudorandom numbers. For example:
1. save
2. use Call Colossus
3. if you don't get what you want then load
4. use, say, Call of death
5. use Call Colossus
6. if youd don't get what you want then load
7. use other combination of spell than before, like Song of the Wind (once), or two times Call of Death
8. use Call Colossus
9. if you don't get what you want, just load, change location - go to crypt or mine, or another mine, and repeat

Oh, one more thing. If you change location and come back (like, from grand canal to abyss and then to grand canal again) one of numbers from sequence is dropped and you get the next unit in queue, so you can actually save other scrolls and just keep changing locations instead of spending obsolete scroll.
If the eggs/sprouts trick still works, then its a lot more economical/practical than using your other summoning wanderer scrolls. And besides, you could use the eggs/sprouts to determine the unit type of the other summoning scrolls as well.

Transferring locations, while free in terms of gold, is not free in terms of time; something you don't have in abundance if going for a high score 7 days run.
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