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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

 
 
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Old 09-28-2010, 07:29 PM
ckdamascus ckdamascus is offline
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Quote:
Originally Posted by onepiece View Post
Now we need to compare if the rune mages are really useful for that high lds and rune cost and price (I suppose it depends on your current strategy)

A more correct comparison would be: which is better: x rune mages or x red dragons? (since they have the same lds)
Of course it depends on your strategy. Technically speaking, rune mage is better. You can scale up 50% more of them with the Archmage skill (a new skill in the Magic tree, but it might only show up for Mages who complete the quest). The Archmage Hero Skill reduces the leadership requirements for all mages, including rune mages.

Rune mages can raise red dragons or black dragons. It means nearly every game where I have level 5 units in my team is going to require rune mages to smoothen the game play.

Rune mages can summon (like demonologist) can revive better than demonologists. They can randomly sheep enemies (this is like a free 40 mana spell).

Rune mages are pretty tanky (650 HP with 20 mind runes).

Just phantom the rune mages and you can increase the odds of sheeping and you can re-raise many level 5 units.
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